Quote:
Originally Posted by salesman
You know what I meant...it's like taking the lazy way out at giving gangs meaning. Creating competition is great, but hosting KotH over and over again is not a solution to the problem.
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right now it's a lazy way because gangs don't really have much of a purpose at the moment. when a better gang system is implemented, gang events will just be an additional fun thing to play.
Quote:
Originally Posted by CaptainSkittles
Or it's the same kind of game-type that's been around since the near dawn of all shooting based games.
Terribly uninventive, boring, over-used, tired.
We could get creative?
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last saturday's koth was the first koth I've played in I don't know how long. I had a lot of fun. back when ocelot hosted it every sunday, it started to get extremely boring and over played. if they space out gang events like I suggested, koth won't get as boring. it'll be hosted once every few weeks instead of every week.
Quote:
Originally Posted by salesman
My point, as already clearly stated above, is that it is not a solution to the problem. Sure, it raises the playercount and provides a couple of hours of entertainment when it's hosted, but only in small doses.
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I never said it was the solution. it's just something for gangs to do once a week.
Quote:
Originally Posted by salesman
Giving big prizes for Koth like that is another prime example at why the current gang system fails. It shouldn't require super expensive/overpowered/rare items to make gangs interesting.
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gang events don't need to reward big prizes. just something useful to the gang that wins. 10 ec and a hat that says mvp isn't really useful. sure, a flak cannon or some insanely powerful weapon would be useful, but it doesn't have to be that big.
maybe just award points to the gangs, and they can spend those points for base upgrades. it's a re-used idea, but it's good. a lot more can be built upon this too.