Quote:
Originally Posted by Galdor
I don't think the event server is a good idea really, I think servers should try to add some fun stuffs for guilds to do like guild forts to be conquered with certain advantage for the winning guild ect. But to have a successful and fun guild war or something like that you need players, so how do you get players? You make quality content that is fun and entertaining.
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That's pretty much how I feel about the situation too, I just didn't know how to word it. Guilds are focused around the servers that they're derived from, and the global elasticity allows players to freely wear their tag and represent their guild on other servers, meaning that they're not just a part of a local system.
Guilds are community based groups, and activities that 'serious' guilds take part in such as recruiting, reputation building, and participation cannot be promoted through a server that is not community based. On a server like this, guilds are going to be forced to recruit based upon players skill on the games server in order to have a competitive edge, rather than their home servers and it really devalues the purpose. Even then, I am skeptical as to if guilds would actually actively participate in a server like this too, because after the initial hype it is probably going to turn into what the game server has where you have to get people to log on in order to promote some form of rivalry.
I think that a server of this type would be good for global events, but not for guilds because their home events already probably offer similar features. It should be the home servers that are employing content for guilds to participate in, because when it is all dedicated to one events server it becomes contrived activities, and guilds degrade into team building rather than communities. There just isn't enough for guilds to do on the local servers and the communities they are based in, and there is not enough provided to give that kind of purpose, but something like this isn't going to promote that.