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  #31  
Old 04-04-2009, 01:53 PM
The_Blue_Cracka The_Blue_Cracka is offline
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Deleting the door images wouldn't work. There's a permanent shape set on them in the script.
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  #32  
Old 04-04-2009, 02:38 PM
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Quote:
Originally Posted by fragman85 View Post
No it wasn't a level error.

Wtf? You seem to have no idea at all -.-

People used to delete the images to get into bases faster.
I herd people still do it somehow D:
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  #33  
Old 04-04-2009, 08:29 PM
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Quote:
Originally Posted by The_Blue_Cracka View Post
Deleting the door images wouldn't work. There's a permanent shape set on them in the script.
I said used to
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  #34  
Old 04-14-2009, 07:23 PM
DKH89 DKH89 is offline
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lol this is mesh's work for sure
its the same as era mafia inside now

with mesh u gotta watch for copy levels. he has the same design for every level he does
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  #35  
Old 04-15-2009, 02:59 AM
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Quote:
Originally Posted by DKH89 View Post
lol this is mesh's work for sure
its the same as era mafia inside now

with mesh u gotta watch for copy levels. he has the same design for every level he does
I have noticed this. He took me on a tour of the levels he made on Era Dev and I asked him why they all use the exact same tiles. His honest response is that there is a lack of tiles on the tileset. Correct me if I am wrong, which I know I am not, but there are a ton of tiledef2 additions that are completely flooring and wall orientated and there is no lack of tiles on the main tileset as it is Am I wrong on that?
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  #36  
Old 04-15-2009, 03:16 AM
DKH89 DKH89 is offline
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Quote:
Originally Posted by TSAdmin View Post
I have noticed this. He took me on a tour of the levels he made on Era Dev and I asked him why they all use the exact same tiles. His honest response is that there is a lack of tiles on the tileset. Correct me if I am wrong, which I know I am not, but there are a ton of tiledef2 additions that are completely flooring and wall orientated and there is no lack of tiles on the main tileset as it is Am I wrong on that?
exactly, this is why when i was asked if he should be hired i said no
not only does he lack design and creativity he cant even make a simple none blocking script or any of the simple ones needed for Dev work.

but w.e
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  #37  
Old 04-15-2009, 04:03 AM
CharlieM CharlieM is offline
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Quote:
Originally Posted by DKH89 View Post
he cant even make a simple none blocking script or any of the simple ones needed for Dev work.

but w.e
You mean like drawunderplayer; and drawoverplayer; ?

Because those can be pulled out of any ol' level
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  #38  
Old 04-15-2009, 04:20 AM
DKH89 DKH89 is offline
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Quote:
Originally Posted by CharlieM View Post
You mean like drawunderplayer; and drawoverplayer; ?

Because those can be pulled out of any ol' level
yeah thats what i mean, the kid honestly has no business on the Dev team. not only does he lack the skill but hes way to hot headed for it
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  #39  
Old 04-15-2009, 05:09 AM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by CharlieM View Post
You mean like drawunderplayer; and drawoverplayer; ?

Because those can be pulled out of any ol' level
PHP Code:
//#CLIENTSIDE
function onCreated() {
  
dontblock();
  
drawunderplayer();

I already helped him with that.
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  #40  
Old 04-15-2009, 08:11 PM
DKH89 DKH89 is offline
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lol thats basic stuff and should had already known before he was even cosidered
anyway he still lacks design
also is he the one who is running around just changing the tiles of current buildings?
id like to know who redid the inside of ammo mart, most likely mesh.
who evr it was used outside tiles for the inside and it looks retarded
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  #41  
Old 04-15-2009, 08:18 PM
CaptainSkittles CaptainSkittles is offline
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Quote:
Originally Posted by DKH89 View Post
lol thats basic stuff and should had already known before he was even cosidered
anyway he still lacks design
also is he the one who is running around just changing the tiles of current buildings?
id like to know who redid the inside of ammo mart, most likely mesh.
who evr it was used outside tiles for the inside and it looks retarded
I agree there.

Forget what basic script knowledge he has, let's talk about his terrible choice in color schemes, variation, and level design in general.

I realize Era doesn't have much of a talent pool of developers to pull from, but if this is the best they've got...good lord.
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