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Old 08-02-2008, 11:03 AM
Demisis_P2P Demisis_P2P is offline
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Quote:
Originally Posted by DustyPorViva View Post
Graal runs at 20fps. Typical console games run at 60fps.

Graal has a 0.05 timeout, which is 1 second / 20 frames.
60fps = 1 second / 60 frames = ~0.015 timeout. A huge difference in accuracy... 1/3 less accurate(I think, I'm terrible at fractions, could be 2/3).
I don't think you described that correctly because fps isn't the proper term.

The 0.05 timeout doesn't affect how many frames per second you can render, doesn't it just affect loops/checks in scripts? So it would only affect reaction times (don't most reaction times average ~0.2 seconds anyway?) and detection.
And as far as hit detection, so long as you didn't have any hits/moves that lasted less than 0.05 seconds, or the possibility to move more than 3 tiles (the player's size/hitbox) in 0.05 seconds then all hits should still be detected?
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Last edited by Demisis_P2P; 08-02-2008 at 11:38 AM..
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