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View Poll Results: Graal Zone
I will try Graal Zone for iPhone/iPod 22 19.30%
I will buy Graal Zone+ for iPhone/iPod 7 6.14%
I own an iPhone/iPod but i am not interested 15 13.16%
I don't own a iPhone/iPod yet 70 61.40%
Voters: 114. You may not vote on this poll

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  #241  
Old 07-25-2008, 09:22 AM
excaliber7388 excaliber7388 is offline
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You can trust me!

... Actually, you probably could. I do have the iPod/iPhone SDk and xcode installed, as well as an iPod Touch. Haven't done much with it, but it would be easier for me to locate bugs.
  #242  
Old 07-25-2008, 01:07 PM
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So is this actually in the apple store yet or are they still improving it?
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  #243  
Old 07-25-2008, 06:16 PM
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Quote:
Originally Posted by pooper200000 View Post
So is this actually in the apple store yet or are they still improving it?
My guess is it has been tossed into the same pile as "flying technology".
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  #244  
Old 07-25-2008, 07:05 PM
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It's actually still being worked on.
Dan's working on the mission generators, and without it, the game can't be launched.
That, as well as graphics/scripts/whatnot is still being done.
It hasn't really been "tested" yet as far as I know, and with Stefan on vacation now, he can't really add all of Dan's stuff to the iPhone server...
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  #245  
Old 07-29-2008, 10:06 AM
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Graal Zone and Graal Zone+ now seem to be public on iTunes Application Store.
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  #246  
Old 07-29-2008, 06:44 PM
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I downloaded it, now how do I delete it? Its terrible.
  #247  
Old 07-29-2008, 06:44 PM
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Click image for larger version

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Here's the main screen. You can see that guy obviously is up to no good.

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Unstick me, anyone (not me, the guy on the wall)? Unfortunately, I can't figure out how to talk, which is a major disappointment.

Now I left the PvP game and went onto Zone Missions.

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Well, I'm doing a HARD MISSION.

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I failed

Overall, I don't like it. I can't talk, the battlegrounds are closed, I can't set my name, etc. No way I'm buying Zone +. I may, however, once I see the battlegrounds.
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  #248  
Old 07-29-2008, 06:53 PM
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Icon on the store isn't very fitting.
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  #249  
Old 07-29-2008, 06:54 PM
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Icon on the store isn't very fitting.
It's the icon used for the Mac version of Graal, but I agree, it doesn't really fit.
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  #250  
Old 07-29-2008, 07:00 PM
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Haev you seen my Mission complete screen? MAKE A PIC OF IT PLEASE
i wanna see how it loks like :O
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  #251  
Old 07-29-2008, 08:32 PM
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Thank god I was able to delete it.
  #252  
Old 07-30-2008, 02:33 AM
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What are some of the things you don't like/would like to see improved on it?
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  #253  
Old 07-30-2008, 02:42 AM
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Quote:
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What are some of the things you don't like/would like to see improved on it?
It needs better graphics, to be honest.
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Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
  #254  
Old 07-30-2008, 02:43 AM
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Quote:
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It needs better graphics, to be honest.
You know that can't happen!


I say the fix the controls. Very buggy, It doesn't respone well. It says i have no connection when i do, Overall. I say it sucks.
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  #255  
Old 07-30-2008, 03:06 AM
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To be honest I didn't even play it. The loading times, ugh.
  #256  
Old 07-30-2008, 03:07 AM
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I agree, the accelerometer controls are horrible. Some games it works perfectly (Super Monkey Ball ), so it is definitely Graal.
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  #257  
Old 07-30-2008, 06:51 AM
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Oh my god.
This game is far from finished.
Complaints:
-Controls are atrocious. There should be options, or at least calibration.
-Takes a while to load
-Glitchy

It shows some potential, but it's not done yet.
I took some better screenshots with xcode, but it's really not worth it to post it.
  #258  
Old 07-30-2008, 07:06 AM
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Accelerometer has to be less intense... You can barely stand still!
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  #259  
Old 07-30-2008, 07:23 AM
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Wow....we waited this long...for this!? Omg, i dont even know where to start...I am very dissapointed in this. =/
The controls are horrible, the lag....oh god the lag.
I tilt the thing up and he barely walks, then suddenly takes off running, then slowly crawls, then goes really fast....wtf?
The attacking is just....awefull.
I dont know what else to say...
Screenshots anyone? ^_^ (On the first pic...snow on the crates...inside...makes so much sense)
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  #260  
Old 07-31-2008, 01:16 AM
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There is snow on the crates because it's the dropship for the snow map, people are warping there with snow on their shoes... The same as on normal Zone Iricia map

Apple was rejecting Graal Zone, so we were focussing on improving the card games, then they suddenly approved Zone... We were working on several different movement methods, will try to replace/make it an option what you can use. The official launch party for the multiplayer map will be on August 10 (if everything runs as planned this time).
  #261  
Old 07-31-2008, 01:20 AM
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Quote:
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Apple was rejecting Graal Zone, so we were focussing on improving the card games, then they suddenly approved Zone... We were working on several different movement methods, will try to replace/make it an option what you can use.
Or less intensity
Quote:
The official launch party for the multiplayer map will be on August 10 (if everything runs as planned this time).
Then why does it say "Friday" and "this weekend"?
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  #262  
Old 07-31-2008, 01:28 AM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by Stefan View Post
There is snow on the crates because it's the dropship for the snow map, people are warping there with snow on their shoes... The same as on normal Zone Iricia map

Apple was rejecting Graal Zone, so we were focussing on improving the card games, then they suddenly approved Zone... We were working on several different movement methods, will try to replace/make it an option what you can use. The official launch party for the multiplayer map will be on August 10 (if everything runs as planned this time).
Can you make it possible to talk?
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  #263  
Old 07-31-2008, 01:38 AM
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Quote:
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Can you make it possible to talk?
That would be nice.
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  #264  
Old 07-31-2008, 02:34 AM
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The games from the Games world would be pretty nice.
  #265  
Old 07-31-2008, 03:13 AM
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Quote:
Originally Posted by Stefan View Post
There is snow on the crates because it's the dropship for the snow map, people are warping there with snow on their shoes... The same as on normal Zone Iricia map

Apple was rejecting Graal Zone, so we were focussing on improving the card games, then they suddenly approved Zone... We were working on several different movement methods, will try to replace/make it an option what you can use. The official launch party for the multiplayer map will be on August 10 (if everything runs as planned this time).
Don't forget multi-touch. Also, you can put a little "i" in the corner, allowing the menu to flip for options. Pause by a motion maybe? Tap anywhere to shoot, switch weapons with a gesture or menu pull down? Something. Tap anywhere but the player (as tapping yourself would pull up a keyboard for typing.
Also, calibration is very important.
  #266  
Old 07-31-2008, 05:15 AM
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Quote:
Originally Posted by excaliber7388 View Post
Pay for both an xbox live account and a graal account?
Must be nice to have all that cash.
Actually you don't need xbox live to buy an arcade game, or play it, unless its against other people, and if they made it free it would possibly draw in players, and if it had a cost it still wouldn't require live, just microsoft points.
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  #267  
Old 07-31-2008, 05:15 PM
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I love the cynical graal player's review on the store, compared to everyone else who is impressed - as they should be with what is there.

I personally would prefer it if there were directional buttons to press (could have up and down on one side, and left and right on the other) because I'm not a big fan of tilting.

Perhaps tilting could be used for other things, such as away from you to fire/shoot, to the left or right to show scores or something else.

I think something as important as movement should be kept simple with buttons!
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  #268  
Old 07-31-2008, 08:04 PM
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Quote:
Originally Posted by Spark910 View Post
I love the cynical graal player's review on the store, compared to everyone else who is impressed - as they should be with what is there.

I personally would prefer it if there were directional buttons to press (could have up and down on one side, and left and right on the other) because I'm not a big fan of tilting.

Perhaps tilting could be used for other things, such as away from you to fire/shoot, to the left or right to show scores or something else.

I think something as important as movement should be kept simple with buttons!
If the tilt was calibrated, it wouldn't be so bad. There needs to be an option to use a calibrated motion sensor, or buttons, as you said.
I'm actually looking at it not from a graal player's perspective, but from someone who has a lot of iPod apps
  #269  
Old 07-31-2008, 09:50 PM
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If the tilt was calibrated, it wouldn't be so bad. There needs to be an option to use a calibrated motion sensor, or buttons, as you said.
I'm actually looking at it not from a graal player's perspective, but from someone who has a lot of iPod apps
My only issue is it is annoying to rotate, especially if you are in a surrounding where light is either not good or constantly changing.
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  #270  
Old 07-31-2008, 10:26 PM
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I want to try too =(
the store only shows zone+ for me and won't even let me buy it
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  #271  
Old 07-31-2008, 10:47 PM
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I want to try too =(
the store only shows zone+ for me and won't even let me buy it
Rofl! iTunes removed both of them from the store but you can still access the plus version xD
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  #272  
Old 07-31-2008, 10:54 PM
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Lol, they did remove it!
  #273  
Old 08-01-2008, 06:53 PM
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> I WANT MY GRAAL IPHONE SOMETIME SOON. Been waiting a while ._.
Actually forget Zone, I wanna play UN on my iPhone. Who cares about movement, just let me idle, chat, and pm.
  #274  
Old 08-01-2008, 07:10 PM
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Did Apple remove it, or did Stefan take it down?
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Old 08-02-2008, 12:07 AM
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Did Apple remove it, or did Stefan take it down?
I imagine Apple removed it, probably because of their "apple added this online before we were ready, real launch on aug 10th" message - they dont want customers using incomplete apps, or developers demanding they get the same treatment (which esentially could be seen as a public beta).
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  #276  
Old 08-05-2008, 06:08 PM
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We have requested the temporary removal because we were not prepared since they wrote two times that it will not be approved, and I was even on vacation.
  #277  
Old 08-05-2008, 07:06 PM
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Quote:
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I imagine Apple removed it, probably because of their "apple added this online before we were ready, real launch on aug 10th" message - they dont want customers using incomplete apps, or developers demanding they get the same treatment (which esentially could be seen as a public beta).
Something tells me that's a blatant lie.
I realy don't think Apple would have just randomly taken their app, which was still in development, and hosted it.
Sounds like CJ is tossing the blame around, again.
  #278  
Old 08-05-2008, 07:12 PM
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Something tells me that's a blatant lie.
I realy don't think Apple would have just randomly taken their app, which was still in development, and hosted it.
Sounds like CJ is tossing the blame around, again.
What, why are you so pessimistic? The only reason, I believe, it wasn't put up originally was that it didn't meet certain quality standards? Perhaps they changed their mind about that, or a staff made an error?

How else do you propose the app got online, without Apple willingly putting it online, mistaken or otherwise? CJ clearly don't have the powers to just put it online, otherwise it'd have been online when it was supposed to be. Apple said it wouldn't be online in its current state, so CJ started developing it more, apple put it online (mistaken or otherwise) and CJ put a note up saying they are fixing certain elements so that players don't judge it as it is, then apple remove it (apparently after request from CJ, while they make the changes). I don't see an issue with those facts.
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  #279  
Old 08-05-2008, 07:15 PM
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Quote:
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What, why are you so pessimistic? The only reason, I believe, it wasn't put up originally was that it didn't meet certain quality standards? Perhaps they changed their mind about that, or a staff made an error?

How else do you propose the app got online, without Apple willingly putting it online, mistaken or otherwise? CJ clearly don't have the powers to just put it online, otherwise it'd have been online when it was supposed to be. Apple said it wouldn't be online in its current state, so CJ started developing it more, apple put it online (mistaken or otherwise) and CJ put a note up saying they are fixing certain elements so that players don't judge it as it is, then apple remove it (apparently after request from CJ, while they make the changes). I don't see an issue with those facts.
Apple will put an app online after:
1) It's been made
2) It's been sent to them
3) It's been reviewed
4) Finally, it's released on the date the developer has requested.

They're just saying this because no one was happy with how it was, and they're taking it back.
It's just like every other software release they've done.
  #280  
Old 08-05-2008, 07:19 PM
Spark910 Spark910 is offline
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Quote:
Originally Posted by excaliber7388 View Post
Apple will put an app online after:
1) It's been made
2) It's been sent to them
3) It's been reviewed
4) Finally, it's released on the date the developer has requested.

They're just saying this because no one was happy with how it was, and they're taking it back.
It's just like every other software release they've done.
The reviews on the store seem to give positive comments? Other than the one clearly from a Graal player that is either you or someone with a similar outlook on Graal as yourself!

I'm just thinking it'd surely be online when they said it would have been if it passed the review on day 1? Or even if it didn't, I'd assume that it would have been online quicker than it was - which suggests some control by Apple over its delay.
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app store, iphone, ipod touch, itouch


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