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(oops, lol.. haven't posted in a while and now remember why :P)
As far as audience goes, part of the argument is whether or not to change its niche, which can further be reduced to the ideals of text-based adventures over graphical presentations of self. Some players have a natural affinity towards reading, to feed on stimuli for the imagination; others require the adrenal rush for life-or-death reflexes, pushing them to their furthest limits.
For me, I've always felt inclined towards roleplaying and naturally found interest in Valikorlia (and Kharlia, for that matter). Then, upon curiousity of other roleplaying options, I decided to act on exploring the worlds of Era and Maloria, each with their different amount of doses and enjoying every single part of it. Eventually came complete detachment from Valikorlia itself. When trying to come back, this very thought of why and how this change of dynamics took place crossed my mind on more than one occasion.
Starting in black and white, text can only describe settings and takes into effort to capture the moment into words. It would be impossible to make a photographically recreate a setting into another's head, especially if it isn't something the recipient can relate to. Visible actions can do wonders with concepts of the imagination, lasting a lifetime and ironically forming stories of their own.
For that to happen, however, takes time and development-- there is no sense of instant gratification without having to deal with the associated red tape and bureaucracies (queue the nuances between working on a server and playing one). In other words, the level of interactivity and depth of text-based gameplay is unmatched.
Also to take into consideration is the type of players attracted within; look at each server we have today and you can ask someone to make stereotypical impression of each. Most of the roleplaying mindset cringe at reluctance of cooperation, or at the extreme the thought of their characters thoughtlessly hacked-and-slashed away, despite existing roleplaying controls.
Should a hardcoded gameplay system be placed to quench various levels in their hierarchy of needs, the addition of players always tend to throw in the end-all wrench known as balance. And, of course, we all know how that goes.
To accomplish such an equilibrium to integrate and satisfy both literary and graphical audiences would be a feat in itself but at the same time will be a server definately worth trying.
Valikorlia ('00-'04)
Dawn Skylark Xanthica (Valikorlia)
Reiya Twilight Rubeus (Empyria)
Era ('03-'07)
<insert lots of randomness>
Kingdoms ('03-'07)
<some stuff here, too>
Maloria ('05-'07)
Acacia Hesperides (Nayfle)
Oh, and before that.. Classic all the way!
-Cassy (TAW) |