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  #16  
Old 07-26-2008, 01:33 AM
Loriel Loriel is offline
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Originally Posted by LoneAngelIbesu View Post
^ The exact reason why entire servers shouldn't be made open-source.
What post is that responding to?
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  #17  
Old 07-26-2008, 01:36 AM
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The one above it. Inverness'.
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  #18  
Old 07-26-2008, 01:52 AM
Loriel Loriel is offline
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Originally Posted by LoneAngelIbesu View Post
The one above it. Inverness'.
In that case, it is a pretty bad reason.
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  #19  
Old 07-26-2008, 02:01 AM
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Originally Posted by Loriel View Post
I am not sure what you are going on about, but I am tempted all the time to demand in the Future Improvements forum that everybody can view every server's scripts and save their levels. There is really no downside.
There is a downside, and that is that some people don't want their scripts on other servers. It won't happen, anyway.
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  #20  
Old 07-26-2008, 02:03 AM
LoneAngelIbesu LoneAngelIbesu is offline
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Originally Posted by Loriel View Post
In that case, it is a pretty bad reason.
Why do you think that? If we work together to script something and it's released for Graal as a whole, posting the code only helps people learn. If we script a server and release the code, we're only providing copy/paste systems.
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  #21  
Old 07-26-2008, 02:04 AM
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Originally Posted by Loriel View Post
How does that help someone who wants to make a playerworld? Playerworlds need quests and ****, not an ad hoc informally-specified bug-ridden slow implementation of half of a desktop environment.
Agreed. Seems stupid. :S
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  #22  
Old 07-26-2008, 02:09 AM
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Originally Posted by cbk1994 View Post
There is a downside, and that is that some people don't want their scripts on other servers. It won't happen, anyway.
Such an ignorant thought. You'd think developers on Graal had kind of gotten over that kind of thing and started aiming for something bigger, like improving the quality and amount of decent servers around. This certainly isn't helping anything. The actual downside would be people using these public scripts to apply for staff jobs, but that could happen even now with the Code Gallery and it hasn't been an issue so far.

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Originally Posted by LoneAngelIbesu View Post
Why do you think that? If we work together to script something and it's released for Graal as a whole, posting the code only helps people learn. If we script a server and release the code, we're only providing copy/paste systems.
The former takes time, while the latter saves time in most cases. What is the point in 50-odd playerworlds all scripting the same generic systems (most of the time) when they could be focusing on their server-specific scripting.
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Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
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  #23  
Old 07-26-2008, 02:11 AM
Loriel Loriel is offline
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Originally Posted by cbk1994 View Post
There is a downside, and that is that some people don't want their scripts on other servers. It won't happen, anyway.
Screw those people. They will get over it.
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  #24  
Old 07-26-2008, 02:12 AM
Loriel Loriel is offline
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Originally Posted by Rufus View Post
The former takes time, while the latter saves time in most cases. What is the point in 50-odd playerworlds all scripting the same generic systems (most of the time) when they could be focusing on their server-specific scripting.
I agree with what you said, and in addition, learning from openly available scripts that are actually useful for a playerworld is going to be worth more than learning from random gimmick scripts.
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  #25  
Old 07-26-2008, 02:17 AM
LoneAngelIbesu LoneAngelIbesu is offline
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Quote:
Originally Posted by Rufus View Post
The former takes time, while the latter saves time in most cases. What is the point in 50-odd playerworlds all scripting the same generic systems (most of the time) when they could be focusing on their server-specific scripting.
That's just completely opposite of the entire purpose of providing scripts to help people learn. People already copy and paste examples, and you're saying that they should be able to have a copy and paste server? You know as well as any other that if you provide a newbie scripter with completed code, they aren't going to bother to learn what the code does.

A project like this would (a) provide examples of coding techniques and (b) provide a useful, extra feature to the Graal client. What's so bad about that? If you think providing baddy scripts is useful, then go ahead and do it. Why say that something like this shouldn't happen just because it doesn't provide any core server systems?
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  #26  
Old 07-26-2008, 02:27 AM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by Loriel View Post
Screw those people. They will get over it.
When I script something for a server, I don't want it to be released publicly. If I did, I would post it in the Code Gallery.
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  #27  
Old 07-26-2008, 02:27 AM
Loriel Loriel is offline
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Quote:
Originally Posted by LoneAngelIbesu View Post
That's just completely opposite of the entire purpose of providing scripts to help people learn. People already copy and paste examples, and you're saying that they should be able to have a copy and paste server? You know as well as any other that if you provide a newbie scripter with completed code, they aren't going to bother to learn what the code does.
Who is being hurt by people copy&pasting code? Being able to start up a server on the fundament of well-tested scripts is a good thing.

Quote:
A project like this would (a) provide examples of coding techniques and (b) provide a useful, extra feature to the Graal client. What's so bad about that? If you think providing baddy scripts is useful, then go ahead and do it. Why say that something like this shouldn't happen just because it doesn't provide any core server systems?
I am somewhat doubtful about "(b)". I am not sure what kind of Graal client you are running, but my one is limited to a single window and sluggish ugly pseudowindows and unable to communicate with any of my other applications or store data in my home directory.

I am not saying you do not get to run your pet project, I am just saying your time would be better spent elsewhere.
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  #28  
Old 07-26-2008, 02:27 AM
Rufus Rufus is offline
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Quote:
Originally Posted by LoneAngelIbesu View Post
That's just completely opposite of the entire purpose of providing scripts to help people learn.
Apologies, I didn't know this "community scripting project" was to help people learn.
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Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
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  #29  
Old 07-26-2008, 02:29 AM
Loriel Loriel is offline
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Originally Posted by cbk1994 View Post
When I script something for a server, I don't want it to be released publicly. If I did, I would post it in the Code Gallery.
Congratulations on being a selfish ****. Graal is short enough on good scripters that they being reclusive and wishing each other to fail is not going to make anyone happy.
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  #30  
Old 07-26-2008, 02:29 AM
LoneAngelIbesu LoneAngelIbesu is offline
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Quote:
Originally Posted by Rufus View Post
Apologies, I didn't know this "community scripting project" was to help people learn.
It wasn't until I suggested it...

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Originally Posted by Loriel View Post
If anything the community should focus on something that is actually useful to most playerworlds or people wanting to create playerworlds, or on just documentation/learning material.
Quote:
Originally Posted by LoneAngelIbesu View Post
We could document the entire project and release the scripts as open-source.
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