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  #1  
Old 07-20-2008, 02:47 PM
xXziroXx xXziroXx is offline
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Originally Posted by RosesLove View Post
You too?
All baddies have their stats and looks randomized upon combat, so it's possible you've encountered ones with high strength (damage) and constitution (health). Just try again, and hope for a weak one!


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Originally Posted by RosesLove View Post
I love your ideas for this server, I just don't really know about a Final Fantasy style battle system. UN has or had one and it didn't get much appreciation after a week of it's release. I got to around level 6, then quit.
UN hardly revolve the whole server around a fantasy theme though. We do.

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Originally Posted by RosesLove View Post
Also, It seems like it would interfere with player interaction since you go into a different screen while you're leveling.
I've been wondering about that one myself, and have come to the conclusion that spawning a non-blocking NPC at the spot the player was before the combat, with the same looks and a name like "MyName (In Combat)" that will either despawn if the player in question logs off, or leaves combat might be the best idea.
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  #2  
Old 07-20-2008, 03:02 PM
RosesLove RosesLove is offline
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Originally Posted by xXziroXx View Post
All baddies have their stats and looks randomized upon combat, so it's possible you've encountered ones with high strength (damage) and constitution (health). Just try again, and hope for a weak one!
LOL, UH. I didn't put any points at all into strength and only a few into constitution, maybe that's why. I wanted to make a mage character, not a warrior. But it was probably a better idea to go for warrior since the server isn't complete. I just wasn't thinking about that at the time.

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Originally Posted by xXziroXx View Post
UN hardly revolve the whole server around a fantasy theme though. We do.
True, but do you think that if they made a dungeon like Zodiacs, it wouldn't get used? It probably would have, but the pvp system is with graal's swords and not custom weapons, so that's more than likely why they went for that type of battle system instead.

Quote:
Originally Posted by xXziroXx View Post
I've been wondering about that one myself, and have come to the conclusion that spawning a non-blocking NPC at the spot the player was before the combat, with the same looks and a name like "MyName (In Combat)" that will either despawn if the player in question logs off, or leaves combat might be the best idea.
Sounds like a good idea.
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  #3  
Old 07-20-2008, 07:21 PM
Vimerge Vimerge is offline
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  #4  
Old 07-20-2008, 07:31 PM
RosesLove RosesLove is offline
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little image I made for my application
Hooot.
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fantasy, fidel castro, final fantasy, legends, mythic, mythic legends, project, rpg, turn based


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