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  #31  
Old 07-17-2008, 09:17 PM
zokemon zokemon is offline
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Quote:
Originally Posted by xXziroXx View Post
I couldn't care less about being able to debug scripts in a level editor, I have RC for that. But alas, it'd be nice to have the current offline level edtior support 24-bit pngs (that's the one aye?) and tile layers, plus some other misc. things.
I never said anything about scripts. In fact I plan to only have script editing in the level editor be a plug-in to be added at a later date (with maybe a basic text editor when no script editor is present)

Pretty much, this scripted editor is already far enough, it would be far easier to get Stefan to fix the bugs with external windows so I can finish the editor then to wait for him to actually add all those features into the offline editor.

Most of the features such as tilelayers and a few others you are thinking about are already done on my editor. I just need some bugs with displaying of images and such fixed.
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  #32  
Old 07-17-2008, 09:50 PM
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Quote:
Originally Posted by zokemon View Post
The features I want (which I just named) would not be possible in an offline editor. Plus, I'm so far along in this editor, it would take me longer to work on the offline one by now.
What kind of features do you want?

Quote:
I shouldn't even have to mention that Stefan wouldn't give the code out for GraalEditor.exe .
So he'd rather have a player improve (or in this case create) something he should have done years ago. Clever.
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  #33  
Old 07-17-2008, 10:14 PM
zokemon zokemon is offline
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Originally Posted by Crono View Post
So he'd rather have a player improve (or in this case create) something he should have done years ago. Clever.
Well, it was my own doing to create this level editor, he never asked me to. I'm pretty sure if he asked me to do it, it would be done by now.

Quote:
Originally Posted by Crono View Post
What kind of features do you want?
Like having the server you are on pre-define the default settings for a new level such as the tiledefs, etc. Another example is joint editing with other people so that you work on only a "part" of some level(s) and changes you make only effect those parts (which can allow others to edit those other parts). Kinda like being able to edit just 1 function in a npc while another person edits a different function at the same time.
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  #34  
Old 07-18-2008, 12:32 AM
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Quote:
Originally Posted by zokemon View Post
Pretty much, this scripted editor is already far enough, it would be far easier to get Stefan to fix the bugs with external windows so I can finish the editor then to wait for him to actually add all those features into the offline editor.
You're missing something though; Myself, and many others, do not want to be forced to logon Graal in order to edit levels. Sadly, things are starting to look like we'll have too.
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  #35  
Old 07-18-2008, 01:59 AM
Inverness Inverness is offline
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  #36  
Old 07-18-2008, 02:41 AM
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Quote:
Originally Posted by zokemon View Post
Well, it was my own doing to create this level editor, he never asked me to. I'm pretty sure if he asked me to do it, it would be done by now.
Trust me, when you finish it will be all over the new Graal client and people will start to forget about the .exe one.

Quote:
Like having the server you are on pre-define the default settings for a new level such as the tiledefs, etc.
Ez.

Quote:
Another example is joint editing with other people so that you work on only a "part" of some level(s) and changes you make only effect those parts (which can allow others to edit those other parts). Kinda like being able to edit just 1 function in a npc while another person edits a different function at the same time.
A good LAT team can already do this.

I give Graal's current generation of "LATs" too much credit though.

Quote:
Originally Posted by Inverness View Post
This is the future, where everyone has internet access. If you don't you fail.
He said forced log onto Graal not the internet.
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  #37  
Old 07-18-2008, 03:08 AM
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Quote:
Originally Posted by Crono View Post
He said forced log onto Graal not the internet.
Exactly, huge difference.
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  #38  
Old 07-18-2008, 03:25 AM
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Quote:
Originally Posted by cbk1994 View Post
This is extremely annoying; when chat is set via player.chat, it disappears after several seconds.

You want player chat to stay? Try this script.

PHP Code:
// Player Chat Repeater
// by Faulkon
//#CLIENTSIDE
function onPlayerchats() {
  
timeout 1;
}
funciton onTimeout() {
  
temp.chat player.chat;
  
player.chat "";
  
player.chat temp.chat;

It makes player chat stay by repeating it every second.
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  #39  
Old 07-18-2008, 03:47 AM
Inverness Inverness is offline
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Quote:
Originally Posted by xXziroXx View Post
Exactly, huge difference.
So tell me how it would be a problem if you have Internet access?
Quote:
Originally Posted by Faulkon View Post
You want player chat to stay? Try this script.

PHP Code:
// Player Chat Repeater
// by Faulkon
//#CLIENTSIDE
function onPlayerchats() {
  
timeout 1;
}
funciton onTimeout() {
  
temp.chat player.chat;
  
player.chat "";
  
player.chat temp.chat;

It makes player chat stay by repeating it every second.
You obviously have no idea what we're talking about.

Also, most people nowadays tend to use this.settimer(seconds) rather than this.timeout.
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  #40  
Old 07-18-2008, 06:10 AM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by Faulkon View Post
You want player chat to stay? Try this script.

PHP Code:
// Player Chat Repeater
// by Faulkon
//#CLIENTSIDE
function onPlayerchats() {
  
timeout 1;
}
funciton onTimeout() {
  
temp.chat player.chat;
  
player.chat "";
  
player.chat temp.chat;

It makes player chat stay by repeating it every second.
Major fail
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  #41  
Old 07-18-2008, 07:33 PM
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Setting the chat in a timeout is probably causing a lot of onPlayerChats, so it's not recommended to do.
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  #42  
Old 07-18-2008, 09:02 PM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by Stefan View Post
Setting the chat in a timeout is probably causing a lot of onPlayerChats, so it's not recommended to do.
Yes, so please fix it
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  #43  
Old 07-18-2008, 09:03 PM
Inverness Inverness is offline
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Quote:
Originally Posted by Stefan View Post
Setting the chat in a timeout is probably causing a lot of onPlayerChats, so it's not recommended to do.
That's why we want this function to mimic entering text into the chat bar.
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  #44  
Old 07-19-2008, 06:51 AM
zokemon zokemon is offline
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Quote:
Originally Posted by xXziroXx View Post
You're missing something though; Myself, and many others, do not want to be forced to logon Graal in order to edit levels. Sadly, things are starting to look like we'll have too.
So a great alternative is to just not get any level editor updates at all!

Anyways, if you read that other thread, Ter is already making an offline editor anyways so it really doesn't matter.

My editor is intended for online editing much like a scripter uses RC to edit scripts and test them on the fly.
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  #45  
Old 07-19-2008, 10:07 AM
Faulkon Faulkon is offline
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Quote:
Originally Posted by Inverness View Post
You obviously have no idea what we're talking about.
Yeah. I have to admit I didn't understand what you needed it for. The script I suggested was something I used in a test level to make my own player-chat not disappear. And as Stefan said, it will cause onPlayerChats every second.

Quote:
Originally Posted by Inverness View Post
Also, most people nowadays tend to use this.settimer(seconds) rather than this.timeout.
Thank you. GS2 is not my strong point and I welcome opportunities to learn it.

Quote:
Originally Posted by Inverness View Post
That's why we want this function to mimic entering text into the chat bar.
I have to agree. If you want something to mimic entering text into the chat bar and don't want onPlayerChat to repeat, you should probably be doing exactly what you're doing: asking for a new function.
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