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Originally Posted by UnknownMasterMind
Sounds like way too much added-on.
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I disagree B1 is fine, you change B1 you change Iricia. People will not want to play it if they go to attack B1, and when the enemy is dieing they run inside, and heal, restock on ammo, and kill them all, or simply warp to their HQ and escape. (I see no tactical edge in this, mostly a way to make Iricia Lamer which you are trying to stop, I believe?)
I see these ideas doing more bad then good.
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I'm sorry if you misunderstood, those suggestions were meant to be like only one of the following, or maybe 2, but not all, all of those things would be ridiculous. And I never said I wanted to make Iricia less lame, just put the focus back on b1, which that would do, seeing as it would turn it into a "mini hq" for most. And even with some of those options, I see no big change. Ammo is already restored with the teleporter, Hp is easily enough recharged, and a full heal is not that big of a event seeing as any good player can kill someone who heals 10+ times throughout a battle.
For the most part iricia is fine as it is, leave the big changes to Stefan and Daniel, as they are the only two who really can put any of these idea into effect. If they saw any flaw with the current gameplay on iricia, it would be changed.