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View Poll Results: Do you have a linux O/S on any of your PCs
Yes 37 50.68%
No 36 49.32%
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  #16  
Old 07-12-2006, 08:37 PM
Grappler Grappler is offline
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The link is dead.
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  #17  
Old 08-17-2007, 05:54 AM
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The link is dead.
It still is. Beats my mind why a thread is stickied when the urls in it doesn't work anymore. Any mod care to explain that?

Also, last time I checked, you dont have to do any of the stuff mentioned in the newer versions of wine. Just install wine, then install Graal > GraalEditor on wine, and just run it. As easy as that.
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  #18  
Old 08-17-2007, 06:23 PM
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if you're going to use linux then dont you most likely have windows installed too? who DOESNT have windows now adays?
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  #19  
Old 09-29-2007, 02:50 PM
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I have updated the original post. For me there are far too many problems though, will need to finish the online level editor sometime soon.
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  #20  
Old 09-29-2007, 03:00 PM
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Stefan, its nice that you care, but it would be better to keep such things out of the Graal client I think. I just dont like using the Graal client to do everything :/
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  #21  
Old 09-29-2007, 03:33 PM
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Stefan, its nice that you care, but it would be better to keep such things out of the Graal client I think. I just dont like using the Graal client to do everything :/
Same in a way.
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  #22  
Old 09-29-2007, 03:35 PM
Skyld Skyld is offline
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I do not see the problem with the online tools. :|

It makes the entire process of updating levels easier (as opposed to having to download/upload your level each time), and it is much more productive in terms of supporting all three platforms (Mac, Windows, Linux) at the same time.

It also saves you having to download external editors or programs, and means that updates to the online editor are much easier to distribute and they would be come effective every time you log on.
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  #23  
Old 09-29-2007, 03:45 PM
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Originally Posted by Skyld View Post
I do not see the problem with the online tools. :|
Too centralized. And is the online level editor just that? Used to EDIT levels, or create them from scratch too?

Quote:
It makes the entire process of updating levels easier (as opposed to having to download/upload your level each time), and it is much more productive in terms of supporting all three platforms (Mac, Windows, Linux) at the same time.
Seems like it's taking the whole "hay its ur level" feeling away.
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  #24  
Old 09-29-2007, 05:11 PM
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Of course it helps the Linux and Mac users, but there should still be an extra executable for Windows.
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  #25  
Old 09-29-2007, 09:47 PM
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Well it depends on how it is done I guess. If you have the same functionality and you have tools for generating new maps (specify map size, automatically generate and update the server options) then it could be much easier to use. In Graal3D there is an online editor and something like that would be fun for Graal2D too, it's much more fun to update things in real-time rather than starting another application and needing to download or upload or configure things again.
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  #26  
Old 10-01-2007, 05:17 PM
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Quote:
Originally Posted by Stefan View Post
Well it depends on how it is done I guess. If you have the same functionality and you have tools for generating new maps (specify map size, automatically generate and update the server options) then it could be much easier to use. In Graal3D there is an online editor and something like that would be fun for Graal2D too, it's much more fun to update things in real-time rather than starting another application and needing to download or upload or configure things again.
That's fine with me, but as long as you don't phase out the stand alone level editor I'm happy.
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  #27  
Old 10-01-2007, 09:47 PM
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Quote:
Originally Posted by Gerami View Post
That's fine with me, but as long as you don't phase out the stand alone level editor I'm happy.
They'll probably just never update it. I doubt they'd phase it out, but It'll probably never be compatible with gs2, bugs like the one where you name the level level1.graal or something and a soccer ball you can kick comes up and bugs like that will also never be repaired, and stuff like that.

Basically, they'd stop recommending and supporting it, but I'm sure you could still old-fashion update levels via uploading them after making offline
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  #28  
Old 10-03-2007, 08:22 PM
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The thing is that an online editor would probably easier to do than improving the old external editor. Also most stuff required for an online editor is already in the engine, even functions for generating maps (M)
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  #29  
Old 10-03-2007, 09:27 PM
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Quote:
Originally Posted by Stefan View Post
The thing is that an online editor would probably easier to do than improving the old external editor. Also most stuff required for an online editor is already in the engine, even functions for generating maps (M)
Or you make it opensource and some budding programmer on the forums may convert it to C++/port it or whatever.
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  #30  
Old 10-03-2007, 09:42 PM
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Offline stuff is way cooler. You dont have to be online to make something, and you will probably need rights on some server to use the online editor.
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