Quote:
Originally Posted by Stefan
Once you have called addtiledef you will never need to call it again, so it doesn't make sense to put it into more than one script if you want to add tiles to a whole map. The dungeongenerator only adds the addtiledef npcs if you use the addtestnpcs option or so, which is, like the name says, for testing.
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Yes true, but lets say you went over your girlfriends house to use graal. You would have to look around for the level with the addtiledef in it because it saves it to tiledefs.