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-   -   New GServer + NPCServer (https://forums.graalonline.com/forums/showthread.php?t=55962)

Admins 11-08-2004 08:17 PM

New GServer + NPCServer
 
All servers have been restarted or will be restarted in the next few hours. There were several improvements.

GServer:
- Improved speed
- Fixed rights pattern that end with "*" ("str" is now matching "str*")
- New /find <pattern> command for finding files with wildcards; it is searching for all files in the levels folder and subfolders and is displaying their attributes; max 50 matches are displayed
- new option "allowedglobalguilds=listed guild names" which let you enable only certain global guilds; this only works together with "globalguilds=false"
- when you die on a server that uses the classic hp system then you don't see the 'failed' message anymore; it also displays a message when someone tries to illegal warp by hacking their client (it can happen though that that message is displayed when someone logs in with 0 hp/hearts because the client tries to warp to the last house or so, so please don't immediatelly ban)

NPCServer:
- playeronlinetime variable which is a number that gives you the seconds the player was online on this server; a bug has been fixed that caused the server to only update the value when the player was logging in
- the timevar2 variable is improved: it is now displaying the unix time (seconds since 1970/1/1), with nanosecond-precision (the old timevar2 variable was very precise but was reset when the server was restarted)
- setimg, setimgpart and restarting the server doesn't mess up the shape width/height set with setshape anymore
- addguildmember/removeguildmember/removeguild correctly work with guild names containing spaces

HoudiniMan 11-08-2004 08:45 PM

Cool :)

Slash-P2P 11-08-2004 08:47 PM

Thank you!

KuJi 11-08-2004 09:52 PM

1 question:
addguildmember/removeguildmember/removeguild correctly work with guild names containing spaces

Meaning we don't have to put _ now for guild names EX:
removeguild Hi_Bye;
we can just put removeguild Hi Bye;
?

xManiamaNx 11-08-2004 11:14 PM

Quote:

Originally Posted by Stefan
- New /find <pattern> command for finding files with wildcards; it is searching for all files in the levels folder and subfolders and is displaying their attributes; max 50 matches are displayed

How about something like this for /clearnpcs and /updatelevel :)

Inverness 11-08-2004 11:23 PM

Quote:

Originally Posted by xManiamaNx
How about something like this for /clearnpcs and /updatelevel :)

Yea I agree, its such a pain updating a bunch of levels one by one.
Also could you add a /rmdir command to remove empty folders please :O

Admins 11-09-2004 03:36 AM

Yes those two things shouldn't be hard to add

Yes @ kuji

TESTRETIS 11-09-2004 03:41 AM

Definatley, but the problem with /clearnpcs with a wildcard is if someones dropping gralats or dropping some sort of weapon for trade ETC, during the process that NPC or whatever would be destroyed.

xManiamaNx 11-09-2004 04:09 AM

That's what admin message/pm's etc are for :]

Slash-P2P 11-09-2004 06:01 AM

Quote:

Originally Posted by TESTRETIS
Definatley, but the problem with /clearnpcs with a wildcard is if someones dropping gralats or dropping some sort of weapon for trade ETC, during the process that NPC or whatever would be destroyed.

Attention: I'm about to do clearnpcs everywhere so pick up your stuff.

TESTRETIS 11-09-2004 06:06 AM

Quote:

Originally Posted by xManiamaNx
That's what admin message/pm's etc are for :]

Admin messages are evil, since most player "Accidently" miss them and PMs uh...i think The "ignore" thing comes into play :P

Slash-P2P 11-09-2004 06:10 AM

Quote:

Originally Posted by TESTRETIS
Admin messages are evil, since most player "Accidently" miss them and PMs uh...i think The "ignore" thing comes into play :P

Script an unavoidable messaging system.

Doahh_p2p 11-09-2004 06:35 AM

Quote:

Originally Posted by Slash-P2P
Script an unavoidable messaging system.

It let's RC's and stuff come through even if ignored =)

Admins 11-09-2004 10:11 PM

You can still script an npc-remover and only destroy the npcs which should be destroyed.

syltburk 11-10-2004 10:13 AM

Quote:

Originally Posted by Stefan
Yes @ kuji

lol@that


Good job :)


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