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  #1  
Old 11-08-2004, 08:17 PM
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Exclamation New GServer + NPCServer

All servers have been restarted or will be restarted in the next few hours. There were several improvements.

GServer:
- Improved speed
- Fixed rights pattern that end with "*" ("str" is now matching "str*")
- New /find <pattern> command for finding files with wildcards; it is searching for all files in the levels folder and subfolders and is displaying their attributes; max 50 matches are displayed
- new option "allowedglobalguilds=listed guild names" which let you enable only certain global guilds; this only works together with "globalguilds=false"
- when you die on a server that uses the classic hp system then you don't see the 'failed' message anymore; it also displays a message when someone tries to illegal warp by hacking their client (it can happen though that that message is displayed when someone logs in with 0 hp/hearts because the client tries to warp to the last house or so, so please don't immediatelly ban)

NPCServer:
- playeronlinetime variable which is a number that gives you the seconds the player was online on this server; a bug has been fixed that caused the server to only update the value when the player was logging in
- the timevar2 variable is improved: it is now displaying the unix time (seconds since 1970/1/1), with nanosecond-precision (the old timevar2 variable was very precise but was reset when the server was restarted)
- setimg, setimgpart and restarting the server doesn't mess up the shape width/height set with setshape anymore
- addguildmember/removeguildmember/removeguild correctly work with guild names containing spaces
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  #2  
Old 11-08-2004, 08:45 PM
HoudiniMan HoudiniMan is offline
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  #3  
Old 11-08-2004, 08:47 PM
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Thank you!
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  #4  
Old 11-08-2004, 09:52 PM
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1 question:
addguildmember/removeguildmember/removeguild correctly work with guild names containing spaces

Meaning we don't have to put _ now for guild names EX:
removeguild Hi_Bye;
we can just put removeguild Hi Bye;
?
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  #5  
Old 11-08-2004, 11:14 PM
xManiamaNx xManiamaNx is offline
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Quote:
Originally Posted by Stefan
- New /find <pattern> command for finding files with wildcards; it is searching for all files in the levels folder and subfolders and is displaying their attributes; max 50 matches are displayed
How about something like this for /clearnpcs and /updatelevel
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  #6  
Old 11-08-2004, 11:23 PM
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Quote:
Originally Posted by xManiamaNx
How about something like this for /clearnpcs and /updatelevel
Yea I agree, its such a pain updating a bunch of levels one by one.
Also could you add a /rmdir command to remove empty folders please :O
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  #7  
Old 11-09-2004, 03:36 AM
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Yes those two things shouldn't be hard to add

Yes @ kuji
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  #8  
Old 11-09-2004, 03:41 AM
TESTRETIS TESTRETIS is offline
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Definatley, but the problem with /clearnpcs with a wildcard is if someones dropping gralats or dropping some sort of weapon for trade ETC, during the process that NPC or whatever would be destroyed.
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  #9  
Old 11-09-2004, 04:09 AM
xManiamaNx xManiamaNx is offline
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That's what admin message/pm's etc are for :]
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  #10  
Old 11-09-2004, 06:01 AM
Slash-P2P Slash-P2P is offline
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Quote:
Originally Posted by TESTRETIS
Definatley, but the problem with /clearnpcs with a wildcard is if someones dropping gralats or dropping some sort of weapon for trade ETC, during the process that NPC or whatever would be destroyed.
Attention: I'm about to do clearnpcs everywhere so pick up your stuff.
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  #11  
Old 11-09-2004, 06:06 AM
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Quote:
Originally Posted by xManiamaNx
That's what admin message/pm's etc are for :]
Admin messages are evil, since most player "Accidently" miss them and PMs uh...i think The "ignore" thing comes into play :P
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  #12  
Old 11-09-2004, 06:10 AM
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Quote:
Originally Posted by TESTRETIS
Admin messages are evil, since most player "Accidently" miss them and PMs uh...i think The "ignore" thing comes into play :P
Script an unavoidable messaging system.
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  #13  
Old 11-09-2004, 06:35 AM
Doahh_p2p Doahh_p2p is offline
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Quote:
Originally Posted by Slash-P2P
Script an unavoidable messaging system.
It let's RC's and stuff come through even if ignored =)
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  #14  
Old 11-09-2004, 10:11 PM
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You can still script an npc-remover and only destroy the npcs which should be destroyed.
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  #15  
Old 11-10-2004, 10:13 AM
syltburk syltburk is offline
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Quote:
Originally Posted by Stefan
Yes @ kuji
lol@that


Good job
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  #16  
Old 11-11-2004, 10:27 PM
xAndrewx xAndrewx is offline
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You should have a find command to run through each level like
/npcfind addtiledef
if a file contained addtiledef it would say so, and such ;p
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  #17  
Old 11-11-2004, 10:45 PM
Slash-P2P Slash-P2P is offline
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Quote:
Originally Posted by xAndrewx
You should have a find command to run through each level like
/npcfind addtiledef
if a file contained addtiledef it would say so, and such ;p
If you use the dungeon generator, that will generate a bunch of level names
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  #18  
Old 11-12-2004, 04:09 AM
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Quote:
Originally Posted by xAndrewx
You should have a find command to run through each level like
/npcfind addtiledef
if a file contained addtiledef it would say so, and such ;p
A text searcher would be nice for finding illegal scripts.
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  #19  
Old 11-12-2004, 04:56 AM
Ajira Ajira is offline
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Quote:
Originally Posted by xAndrewx
You should have a find command to run through each level like
/npcfind addtiledef
if a file contained addtiledef it would say so, and such ;p
That would trigger the rcchat event.
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  #20  
Old 11-12-2004, 11:21 PM
Inverness Inverness is offline
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Stefan, could you please add a playerspecific sendtorc command.

So the text would only appear to one person, and without the NPC-Server's name at the beginning of it.
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  #21  
Old 11-13-2004, 06:59 PM
xAndrewx xAndrewx is offline
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Quote:
Originally Posted by Slash-P2P
If you use the dungeon generator, that will generate a bunch of level names
What in hell does this have to do with anything i stated?
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  #22  
Old 11-13-2004, 07:12 PM
Slash-P2P Slash-P2P is offline
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Quote:
Originally Posted by xAndrewx
What in hell does this have to do with anything i stated?
Why don't you look and see?
The dungeon generator puts addtiledef in every level generated.
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  #23  
Old 11-13-2004, 07:17 PM
xAndrewx xAndrewx is offline
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That's rather stupid, Wouldn't you agree?
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  #24  
Old 11-13-2004, 07:59 PM
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How about server support for receiving height updates?
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  #25  
Old 11-15-2004, 12:50 AM
Slash-P2P Slash-P2P is offline
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Quote:
Originally Posted by xAndrewx
That's rather stupid, Wouldn't you agree?
Adding the tiledefs to each level? No.
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  #26  
Old 11-15-2004, 06:26 PM
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Why isn't it?
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  #27  
Old 11-15-2004, 10:43 PM
Slash-P2P Slash-P2P is offline
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Quote:
Originally Posted by xAndrewx
Why isn't it?
So you see the map correctly no matter what level you enter.

Would you like stumbling around in a level with no tileset until you find that one level with the tileset script?
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  #28  
Old 11-16-2004, 12:50 AM
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Once you have called addtiledef you will never need to call it again, so it doesn't make sense to put it into more than one script if you want to add tiles to a whole map. The dungeongenerator only adds the addtiledef npcs if you use the addtestnpcs option or so, which is, like the name says, for testing.
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  #29  
Old 11-16-2004, 03:12 AM
Slash-P2P Slash-P2P is offline
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Quote:
Originally Posted by Stefan
Once you have called addtiledef you will never need to call it again, so it doesn't make sense to put it into more than one script if you want to add tiles to a whole map. The dungeongenerator only adds the addtiledef npcs if you use the addtestnpcs option or so, which is, like the name says, for testing.
I never saw the option.
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  #30  
Old 11-16-2004, 03:14 AM
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Quote:
Originally Posted by KuJi
1 question:
addguildmember/removeguildmember/removeguild correctly work with guild names containing spaces

Meaning we don't have to put _ now for guild names EX:
removeguild Hi_Bye;
we can just put removeguild Hi Bye;
?
You -can-.

Just stop being lazy and put a _ to save you trouble. .
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  #31  
Old 11-16-2004, 06:33 PM
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Quote:
Originally Posted by Stefan
Once you have called addtiledef you will never need to call it again, so it doesn't make sense to put it into more than one script if you want to add tiles to a whole map. The dungeongenerator only adds the addtiledef npcs if you use the addtestnpcs option or so, which is, like the name says, for testing.
Yes true, but lets say you went over your girlfriends house to use graal. You would have to look around for the level with the addtiledef in it because it saves it to tiledefs.
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  #32  
Old 11-16-2004, 10:11 PM
Slash-P2P Slash-P2P is offline
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I suggest people do what Element does.
Have all the addtiledef stuff in the system npc.
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  #33  
Old 11-22-2004, 05:05 AM
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and then use something like if(startswith(heartquest_,#L)) {addtiledef }
for tiledefs varied by levels. It's what I do.
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  #34  
Old 11-23-2004, 01:58 AM
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My server keeps showing "Client [acct] tried to warp illegaly out of [level] (hacker?)", but it isn't likely that 20 different people (some staff) are hacking. Does anyone know why these messages are being triggered?
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