Quote:
Originally Posted by Tim_Rocks
I'd almost like to see a system where a battle is initiated when some type of damage is received and sent within 5 seconds. And obviously if you win; you win. But let's say I involve a distance system to check how far you are from one another. Could be neat to lock each other in a box that can move with you through a level as you both move. If one player decides to run though, you're not gonna get very far.. Thoughts?
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You would have to consider other people jumping in and causing the distance between the original 2 combatants increasing. Or the possibility that when their "box" is close enough to a door to another level, it will break line-of-sight.
It doesn't matter what incentives or punishments you place on people to deter running. If people want to run, they're going to run. Nothing is going to stop them or persuade them to stay in combat. You cannot script anything reasonable (No 'lol you ran, so you get a scripted death anyway' deal) to make someone think "I wanna run, but staying would be better".