Graal Forums  

Go Back   Graal Forums > Graal V6 forums > Bug Report
FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Search this Thread Rating: Thread Rating: 13 votes, 4.69 average. Display Modes
  #1  
Old 12-15-2012, 01:37 AM
DustyPorViva DustyPorViva is offline
Will work for food. Maybe
DustyPorViva's Avatar
Join Date: Sep 2003
Location: Maryland, USA
Posts: 9,589
DustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond repute
Send a message via AIM to DustyPorViva Send a message via MSN to DustyPorViva
I realize for efficiency you are rendering lumps of tiles(4x4?) to textures and rendering the quads for tiles on v6. However can you look into changing the sampling for tiles to nearest neighbor and no AA? As it is now when you are zoomed in sprites are crisp but tiles and npcs are very blurry. Besides the fact the blurring looks bad it also causes a lot of visual bugs with edges and such bleeding with transparency.

I mean the latest update fixed most of the major rendering bugs with zooming but this one still bugs me.
Attached Thumbnails
Click image for larger version

Name:	image.jpg
Views:	1092
Size:	345.1 KB
ID:	55228  
Reply With Quote
  #2  
Old 12-15-2012, 01:55 AM
Galdor Galdor is offline
░▒▓██▓▒░
Galdor's Avatar
Join Date: Feb 2004
Posts: 2,434
Galdor has a reputation beyond reputeGaldor has a reputation beyond reputeGaldor has a reputation beyond reputeGaldor has a reputation beyond reputeGaldor has a reputation beyond reputeGaldor has a reputation beyond reputeGaldor has a reputation beyond reputeGaldor has a reputation beyond reputeGaldor has a reputation beyond repute
Quote:
Originally Posted by DustyPorViva View Post
Stuffs
Cozy fat trees who made those?
__________________
Links
Draenin's Villains
Draenin's Quests

My Albums
Quote:
Originally Posted by Unixmad
This forums is going worst each day.
Reply With Quote
  #3  
Old 12-15-2012, 02:01 AM
Admins Admins is offline
Graal Administration
Join Date: Jan 2000
Location: Admins
Posts: 11,693
Admins has much to be proud ofAdmins has much to be proud ofAdmins has much to be proud ofAdmins has much to be proud ofAdmins has much to be proud ofAdmins has much to be proud of
Quote:
Originally Posted by DustyPorViva View Post
I realize for efficiency you are rendering lumps of tiles(4x4?) to textures and rendering the quads for tiles on v6. However can you look into changing the sampling for tiles to nearest neighbor and no AA? As it is now when you are zoomed in sprites are crisp but tiles and npcs are very blurry. Besides the fact the blurring looks bad it also causes a lot of visual bugs with edges and such bleeding with transparency.

I mean the latest update fixed most of the major rendering bugs with zooming but this one still bugs me.
Doesn't look like a rendering bug, seems the tile gfx is bugged.
Reply With Quote
  #4  
Old 12-15-2012, 02:03 AM
DustyPorViva DustyPorViva is offline
Will work for food. Maybe
DustyPorViva's Avatar
Join Date: Sep 2003
Location: Maryland, USA
Posts: 9,589
DustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond repute
Send a message via AIM to DustyPorViva Send a message via MSN to DustyPorViva
Quote:
Originally Posted by Galdor View Post
Cozy fat trees who made those?
Yours truly.

Quote:
Originally Posted by Stefan View Post
Doesn't look like a rendering bug, seems the tile gfx is bugged.
I'm not talking about the gass tiles. I'm talking about how the tiles are blurry, which also causes the trees(and many npcs) to blur at the edge of transparency and cause those outlines at the bottom of the trees.

Mostly ganis = crisp. Npcs and tiles = blurry. It just looks bad in my opinion.
Attached Thumbnails
Click image for larger version

Name:	image.jpg
Views:	1110
Size:	289.9 KB
ID:	55229  

Last edited by DustyPorViva; 12-15-2012 at 02:14 AM..
Reply With Quote
  #5  
Old 12-15-2012, 02:16 AM
Galdor Galdor is offline
░▒▓██▓▒░
Galdor's Avatar
Join Date: Feb 2004
Posts: 2,434
Galdor has a reputation beyond reputeGaldor has a reputation beyond reputeGaldor has a reputation beyond reputeGaldor has a reputation beyond reputeGaldor has a reputation beyond reputeGaldor has a reputation beyond reputeGaldor has a reputation beyond reputeGaldor has a reputation beyond reputeGaldor has a reputation beyond repute
Quote:
Originally Posted by DustyPorViva View Post
Yours truly.


Very nice tree btw
__________________
Links
Draenin's Villains
Draenin's Quests

My Albums
Quote:
Originally Posted by Unixmad
This forums is going worst each day.
Reply With Quote
  #6  
Old 12-20-2012, 02:00 PM
Admins Admins is offline
Graal Administration
Join Date: Jan 2000
Location: Admins
Posts: 11,693
Admins has much to be proud ofAdmins has much to be proud ofAdmins has much to be proud ofAdmins has much to be proud ofAdmins has much to be proud ofAdmins has much to be proud of
Quote:
Originally Posted by DustyPorViva View Post
Yours truly.


I'm not talking about the gass tiles. I'm talking about how the tiles are blurry, which also causes the trees(and many npcs) to blur at the edge of transparency and cause those outlines at the bottom of the trees.

Mostly ganis = crisp. Npcs and tiles = blurry. It just looks bad in my opinion.
Problem is that tiles are often repeated often and zooming it can create very bad moiré effects, but we can see if we can improve it. On Android you sometimes have a bad zoom factor and then you can see this, a "blurry" version of the tiles look better but of course we need to avoid the effect of tile borders.
Reply With Quote
  #7  
Old 12-20-2012, 03:57 PM
Crow Crow is offline
ǝɔɐɹq ʎןɹnɔ
Crow's Avatar
Join Date: Dec 2006
Location: Germany
Posts: 5,153
Crow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond repute
Quote:
Originally Posted by Stefan View Post
Problem is that tiles are often repeated often and zooming it can create very bad moiré effects, but we can see if we can improve it. On Android you sometimes have a bad zoom factor and then you can see this, a "blurry" version of the tiles look better but of course we need to avoid the effect of tile borders.
I think you should simply draw all layers up to layer 3, then scale it up as a whole, then draw the UI layers on it.
Reply With Quote
Reply

Tags
graal v6, windows

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 04:50 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.