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Old 07-15-2010, 06:37 PM
DustyPorViva DustyPorViva is offline
Will work for food. Maybe
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When you use addtiledef2 on a gmap, you don't see the tile definitions until you're actually IN the level. So if you're in an adjacent level, all you'll see are tile errors.

The most you can do currently is plan your tilesets effectively. Create separate tilesets for interior tiles and exterior. Addtiledef2 will work fine for interior levels(not gmaps), so you can efficiently do color swaps and such for different interiors with addtiledef2.

I don't think it's possible to expand the tileset anymore because the current tileset maxes out the NW base64 format.

Last edited by DustyPorViva; 07-15-2010 at 06:49 PM..
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