Graal Forums

Graal Forums (https://forums.graalonline.com/forums/index.php)
-   Future Improvements (https://forums.graalonline.com/forums/forumdisplay.php?f=10)
-   -   Tilesetsize (https://forums.graalonline.com/forums/showthread.php?t=134259844)

Elk 07-15-2010 02:58 PM

Tilesetsize
 
Can this somehow be increased :/? I want a minimum 2x bigger tileset canvas than the current...I hate limitations

xAndrewx 07-15-2010 02:59 PM

how bigs your tileset o-o

Elk 07-15-2010 03:07 PM

The overworld tileset has atleast 10 different buildingtypes that would cover the normal type 1 tileset blocking area...
As I'm trying to make a real game, it has no childish unrealistic houses like graal...

Shards-Of-Fate 07-15-2010 03:34 PM

Good for you Elk--How about a transparent object layer too :D?

Elk 07-15-2010 04:41 PM

Not even asking for something like that, I just want a bigger variety...

Solution would be NPCs but that is alot of work

Crono 07-15-2010 04:54 PM

well theyre not going to update the normal level editor so you'll have to wait a while :(

Elk 07-15-2010 04:56 PM

THe tileset already exists, so I would just need that increasement to optimize it

xAndrewx 07-15-2010 05:12 PM

hmm use images for buildings, if they're the same kinda layout as the other buildings use addtiledef2.

Elk 07-15-2010 05:26 PM

No, everything is unique...how would you build a city lol

Well I can try using images... :/

xAndrewx 07-15-2010 06:06 PM

It'd be your best way @ Elk. Just split the buildings in to four seperate images ^^

Elk 07-15-2010 06:14 PM

Why 4?

Liberated 07-15-2010 06:22 PM

or you can use addtiledef2, i can't imagine all 10 different types being used in one level.

you're making a "real game" using the graal engine? impressive.

DustyPorViva 07-15-2010 06:28 PM

addtiledef2 + gmap = fail :(

xAndrewx 07-15-2010 06:32 PM

Quote:

Originally Posted by DustyPorViva (Post 1587750)
addtiledef2 + gmap = fail :(

Yeah I thought this too :(

Use Images @ Elk, going fullscreen with just one big image can cause problems, at points you can see under the big image even though you're not supposed to. I split all overworld images to 4 (depending on the size) on Bravo.

xXziroXx 07-15-2010 06:35 PM

Quote:

Originally Posted by Liberated (Post 1587749)
you're making a "real game" using the graal engine? impressive.

You are underestimating the potential of the engine. The only "real" problem is the 20 fps limit, but I think that was increased in v6? (either that or I'm confusing it with some several page thread discussion about it, but I recall Stefan mentioning something)


All times are GMT +2. The time now is 04:57 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.