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Tilesetsize
Can this somehow be increased :/? I want a minimum 2x bigger tileset canvas than the current...I hate limitations
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how bigs your tileset o-o
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The overworld tileset has atleast 10 different buildingtypes that would cover the normal type 1 tileset blocking area...
As I'm trying to make a real game, it has no childish unrealistic houses like graal... |
Good for you Elk--How about a transparent object layer too :D?
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Not even asking for something like that, I just want a bigger variety...
Solution would be NPCs but that is alot of work |
well theyre not going to update the normal level editor so you'll have to wait a while :(
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THe tileset already exists, so I would just need that increasement to optimize it
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hmm use images for buildings, if they're the same kinda layout as the other buildings use addtiledef2.
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No, everything is unique...how would you build a city lol
Well I can try using images... :/ |
It'd be your best way @ Elk. Just split the buildings in to four seperate images ^^
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Why 4?
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or you can use addtiledef2, i can't imagine all 10 different types being used in one level.
you're making a "real game" using the graal engine? impressive. |
addtiledef2 + gmap = fail :(
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Use Images @ Elk, going fullscreen with just one big image can cause problems, at points you can see under the big image even though you're not supposed to. I split all overworld images to 4 (depending on the size) on Bravo. |
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