Graal Forums  

Go Back   Graal Forums > Development Forums > Future Improvements
FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old 08-03-2009, 09:02 PM
Crow Crow is offline
ǝɔɐɹq ʎןɹnɔ
Crow's Avatar
Join Date: Dec 2006
Location: Germany
Posts: 5,153
Crow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond repute
Quote:
Originally Posted by _Zelph View Post
But interpolation is how they're anti aliased

Edit: It should be a client option, similar to how light effects has an option
No no, I mean, let's say we have an image of a one-colored rectangle, and I rotate that by, say, 72 degrees. Then the edges of the image are jaggy! And I only want the edges anti-aliased, I don't care if things that I might draw onto the rectangle later are jaggy or not.
Reply With Quote
  #2  
Old 08-03-2009, 09:08 PM
_Zelph _Zelph is offline
Registered User
Join Date: Mar 2003
Posts: 78
_Zelph is on a distinguished road
Quote:
Originally Posted by Crow View Post
No no, I mean, let's say we have an image of a one-colored rectangle, and I rotate that by, say, 72 degrees. Then the edges of the image are jaggy! And I only want the edges anti-aliased, I don't care if things that I might draw onto the rectangle later are jaggy or not.
But that can't be done with bitmap images (png, gif, bmp, etc). At least not with any method that I've heard of. If there WAS one, it'd be a total crapshoot no doubt

With vector graphics, though, yeah. In that case you'd be using a polygon =p
Reply With Quote
  #3  
Old 08-03-2009, 09:23 PM
Crow Crow is offline
ǝɔɐɹq ʎןɹnɔ
Crow's Avatar
Join Date: Dec 2006
Location: Germany
Posts: 5,153
Crow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond repute
I really can't see why it wouldn't work, but I'm sure it would take quite some processing time. Valve's source engine takes screenshots of a halfway rendered scene to determine overall brightness and apply their HDR and Bloom effects, so I'm pretty certain that AA on the edges of bitmaps can be done in a somewhat hackish way as well
Reply With Quote
Reply

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 02:16 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.