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Auto Anti-alias
findimg(200).autoaa = true;
Will automatically anti-alias an image... This is mainly for images that are resized/rotated and such, as images at such low resolutions tend to look HORRIBLE without AA. Could also add a setting in options as to whether players WANT any AAing at all, like most games have for video settings. |
Yeah that would be totally nice, mostly 3D Games have that.
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Yeah, this is a good suggestion.
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You mean image interpolation. That's what helps smooth out rotated images & resized images
Anti aliasing is a different story. More of a text/lines/polygons sort of deal. In a stupidly general sense Both would be very nice, though! Anti aliased polygons would be cool. |
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I originally was just thinking of edges, but that's cool too if it's not too graphically intensive :)
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I still think he's talking about interpolation. Here, I made a demo for you guys:
http://dragonstrength.com/interpolation.gif |
I know what interpolation is... but when I originally thought about this all I was interested in were edges, mainly because that's all I thought about when I was thinking of 3D games(as they only AA edges of polygons to make them look smoother).
Thing is, interpolation actually blurs the image quite horribly. AA does not do that. AA blends the edges, not blurs them, which is a bit different and looks somewhat different as well. However, I'm not sure, from a programming standpoint, how the two would be implemented in a game and such. I don't think bilinear is much of a step up from nearest neighbor... |
Here's a second demo for the hell of it
http://dragonstrength.com/interpolation2.gif Images are just grids of pixels. When you resize or rotate them, you basically have to insert new pixels/data (i.e. interpolate) based on what sort of end result you want. Nearest neighbor is the fastest because all it does is make the new pixel the same color as the closest original. In broader terms, though, I guess you could say this is the same as anti aliasing (Not that I'm directing this at anyone) Long story short, most people have better computers now than they did 10 years ago and it'd be nice to see some of this |
It really depends on the situation. Interpolation can come in pretty handy, but I wouldn't mind AA'ed edges of something resized/rotated either.
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Edit: It should be a client option, similar to how light effects has an option |
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With vector graphics, though, yeah. In that case you'd be using a polygon =p |
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