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View Poll Results: Graal Zone
I will try Graal Zone for iPhone/iPod 22 19.30%
I will buy Graal Zone+ for iPhone/iPod 7 6.14%
I own an iPhone/iPod but i am not interested 15 13.16%
I don't own a iPhone/iPod yet 70 61.40%
Voters: 114. You may not vote on this poll

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  #1  
Old 08-07-2008, 07:48 PM
Skyld Skyld is offline
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Quote:
Originally Posted by excaliber7388 View Post
So Graal sent them a beta version to be approved, then planned to send them another version later, which would have to be re-approved?
No. Cyberjoueurs sent them what they would have initially considered to be a complete client, and Apple responded basically with "We didn't like this so much, so change this and this and we'll reconsider." So, Cyberjoueurs rethink a couple of details and plan to submit another version for review. Except then, Apple suddenly approve the application for a while before removing it again.
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Originally Posted by excaliber7388
Sounds like it was complete in the mind of CJ, so they put it out, only to hear the many complaints of the users (often filtered here, not so much on iTunes), and pulled it down to fix it.
Think that if you want, but that's quite a large defamation. The App Store is a rigorously moderated when it comes to the applications they post for the public to use.
  #2  
Old 08-07-2008, 08:10 PM
excaliber7388 excaliber7388 is offline
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Quote:
Originally Posted by Skyld View Post
No. Cyberjoueurs sent them what they would have initially considered to be a complete client, and Apple responded basically with "We didn't like this so much, so change this and this and we'll reconsider." So, Cyberjoueurs rethink a couple of details and plan to submit another version for review. Except then, Apple suddenly approve the application for a while before removing it again.
Well, if they sent it to them, then they wanted it released then. Maybe Apple did change their mind, but if CJ thought the first product was good enough, they have nothing to complain about.
Now, the players on the other hand...
Quote:
Think that if you want, but that's quite a large defamation. The App Store is a rigorously moderated when it comes to the applications they post for the public to use.
Not as large as I've had for them in the past
  #3  
Old 08-07-2008, 08:18 PM
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Originally Posted by excaliber7388 View Post
Well, if they sent it to them, then they wanted it released then. Maybe Apple did change their mind, but if CJ thought the first product was good enough, they have nothing to complain about.
Now, the players on the other hand...
What part of "Apple wanted Cyberjoueurs to change the product slightly" don't you quite understand?
  #4  
Old 08-07-2008, 08:21 PM
LoneAngelIbesu LoneAngelIbesu is offline
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Originally Posted by Skyld View Post
What part of "Apple wanted Cyberjoueurs to change the product slightly" don't you quite understand?
The part where Cyberjoueurs isn't told that they made a corrupt, horrible, ugly, useless game. And that they should listen to Cali at all times. /sarcasm
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  #5  
Old 08-07-2008, 08:30 PM
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Originally Posted by LoneAngelIbesu View Post
The part where Cyberjoueurs isn't told that they made a corrupt, horrible, ugly, useless game. And that they should listen to Cali at all times. /sarcasm

It's CJ's fault the game was unfinished when sent to Apple. Sure, complete by their standards, but not by Apple's. I suppose they lowered their standards, or Cj made changes, who knows, point is, CJ screwed up by sending them a game that most people would consider unfinished.
  #6  
Old 08-07-2008, 08:35 PM
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Quote:
Originally Posted by excaliber7388 View Post

It's CJ's fault the game was unfinished when sent to Apple. Sure, complete by their standards, but not by Apple's. I suppose they lowered their standards, or Cj made changes, who knows, point is, CJ screwed up by sending them a game that most people would consider unfinished.
Since you're obviously the expert on these things, care to explain to us how Cyberjoueurs are supposed to know exactly what Apple are going to say when they submit a product for inspection?

The fact is that it's down to chance as much as anything; a team will review the software and if that specific group of people decide on the day that it isn't acceptable, that's it. It won't get released, and the little people have no grounds to argue with that. You can't blame Cyberjoueurs; they submitted what they honestly believed was an acceptable product. :/
  #7  
Old 08-07-2008, 08:43 PM
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Quote:
Originally Posted by excaliber7388 View Post

It's CJ's fault the game was unfinished when sent to Apple. Sure, complete by their standards, but not by Apple's. I suppose they lowered their standards, or Cj made changes, who knows, point is, CJ screwed up by sending them a game that most people would consider unfinished.
Why are you trying to defend Apple in this?

The Apple Store HAS had a lot of glitches, it's very plausible that it was a glitch that Graal Zone even got in.
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  #8  
Old 08-07-2008, 08:54 PM
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Quote:
Originally Posted by cbk1994 View Post
Why are you trying to defend Apple in this?
Because he's a silly fanboy. Apple can do no wrong in his eyes.
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  #9  
Old 08-07-2008, 09:01 PM
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Quote:
Originally Posted by excaliber7388 View Post

It's CJ's fault the game was unfinished when sent to Apple. Sure, complete by their standards, but not by Apple's. I suppose they lowered their standards, or Cj made changes, who knows, point is, CJ screwed up by sending them a game that most people would consider unfinished.

The way I look at it is CJ could either sit on their butts wondering if it was good enough to submit, or they could take a chance, and if not accepted, make changes and try again.
It's like that saying, "You never know until you try"

You try, you fail, you pull yourself up & brush yourself off, and try again
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  #10  
Old 08-07-2008, 09:39 PM
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Quote:
Originally Posted by Darlene159 View Post

The way I look at it is CJ could either sit on their butts wondering if it was good enough to submit, or they could take a chance, and if not accepted, make changes and try again.
It's like that saying, "You never know until you try"

You try, you fail, you pull yourself up & brush yourself off, and try again
Or they could, like most other games, do testing.

I just don't get why they didn't test it before sending it to apple. It's the kind of mistake young developers make for their playerworlds and the PWA coming in for inspections.
  #11  
Old 08-07-2008, 10:20 PM
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Quote:
Originally Posted by excaliber7388 View Post
Well, if they sent it to them, then they wanted it released then. Maybe Apple did change their mind, but if CJ thought the first product was good enough, they have nothing to complain about.
Seeing as you were incapable of reading, I will make the point that they had a reason to complain about:

Stefan wanted to be around during launch, which he would have been if it was approved and launched. Since it wasn't approved, Stef went on vacation and then it was magically in the store in the interim. This means he wasn't available at lunch. This is the direct fault of apple.

Developing reading skills would have saved this thread three pages of repetition.
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  #12  
Old 08-07-2008, 10:34 PM
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Quote:
Originally Posted by pooper200000 View Post
I'm sure they did testing on their own Iphone. Just because they didn't open the testing to certain Graal players doesn't mean they didn't test the product. Graal submitted what they thought was an easy to use product. However, some customers were not able to understand the controls. I'm sure that Cyberjoueurs intends to change the product accordingly based on the helpful customer reviews. I don't think you can assume just because Cyberjoueur's product was not perfect that they purposely intended to create a product that was much less than perfect.
[SARCASM]I mean Cyberjoueurs is definitely out to get everyone by creating a bad product. I'm sure they intended to add every single glitch or bug.[/SARCASM]
Seriously, grow up.

They created the Graal Zone, and Graal Zone+ for the Ipod based upon their own assesments of the Ipod touch and Iphone. They did the same thing with the poker and it was a success.

It does not make a difference if you do not agree with how they handled the situation. Who cares if you can place the blame? You can place the blame all you want, but Cyberjoueurs could be improving their product. I don't understand what your whole Graal is out to piss everyone off attitude, but it is getting very very old. I'm sure just from reading a few of your posts on the forums that you disagree with just about everything Graal has done, although I'm sure you do like some things, you just don't like the way some actions are being carried out. You aren't alone, but you could at least look at the positive side. Graal was trying to gain more customers and money by creating a product for the Iphone. They didn't make a fool proof product and there were some bad reviews. Based upon the reviews they can make revisions in the product and improve it for the customers. Is this such a huge issue that you must continue to rant about it?

Just because they didn't open it up to random testers, and had those people that they trust to help review the product doesn't mean they didn't help find or spot bugs. If they didn't have randomly chosen participants so what.. Stop placing the blame and try to find some solutions and positive input.
If you don't do good testing, you're taking an unnecessary risk. They're so afraid to trust people with a beta release of their software, that there's always tons of problems and bugs when the release it to everyone. It's not a wise way to release software. Blaming Apple for all the problems with the release date is fine, but it wasn't Apple's fault the released product was subpar. The message you get when you log on would lead you to believe that Apple accidentally released a beta version.
Quote:
Originally Posted by Kristi View Post
Seeing as you were incapable of reading, I will make the point that they had a reason to complain about:

Stefan wanted to be around during launch, which he would have been if it was approved and launched. Since it wasn't approved, Stef went on vacation and then it was magically in the store in the interim. This means he wasn't available at lunch. This is the direct fault of apple.

Developing reading skills would have saved this thread three pages of repetition.
It's Apple fault it was released at a different time.
It is not their fault the game was unpopular for the controls and other missing features.
  #13  
Old 08-07-2008, 10:36 PM
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Quote:
Originally Posted by excaliber7388 View Post
It's Apple fault it was released at a different time.
The part they were upset about
Quote:
Originally Posted by excaliber7388 View Post
It is not their fault the game was unpopular for the controls and other missing features.
NOT the part they were upset about.

Good going. Broken Record: Learn to read
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  #14  
Old 08-07-2008, 10:45 PM
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Quote:
Originally Posted by excaliber7388 View Post
If you don't do good testing, you're taking an unnecessary risk. They're so afraid to trust people with a beta release of their software, that there's always tons of problems and bugs when the release it to everyone. It's not a wise way to release software. Blaming Apple for all the problems with the release date is fine, but it wasn't Apple's fault the released product was subpar. The message you get when you log on would lead you to believe that Apple accidentally released a beta version.

It's Apple fault it was released at a different time.
It is not their fault the game was unpopular for the controls and other missing features.
Cyberjoueurs must have thought they had a flawless product and with the severe lack of time must have found it plausible to submit the product as is. I can't speak for Cyberjoueurs. As far as testers, what is done is done. Yes it would be helpful to have more beta testers, and perhaps in the future Cyberjoueurs will take more consideration into choosing testers.
It is beating a dead horse to place the blame or talk about testers. It doesn't matter who is at fault, whether or not it is Apple, or Cyberjoueurs, what matters is that any and all bugs be fixed. The release may not have been handled perfectly, but it was released. Now the most important thing is to have forward momentum in fixing bugs and improving the overall product.

If the product was missing freatures, make a list of them so the developers who have been working on the product can fix and improve the product as they see fit. It doesn't need to chew them out for the things they did do. It could just give them advice on improving the product so it will sell.
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  #15  
Old 08-07-2008, 10:54 PM
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Quote:
Originally Posted by Kristi View Post
The part they were upset about

NOT the part they were upset about.

Good going. Broken Record: Learn to read
Wow: you learn to read.
They made it seem from their message in game that it was a beta version that Apple released, and it was their fault it was released before the game was finished, when, in reality, CJ thought the game was finished when they sent it to them, and because of their comments and the players, decided to work on it more. They were misleading their userbase (again).
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