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  #1  
Old 07-31-2008, 06:10 AM
kia345 kia345 is offline
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  #2  
Old 07-31-2008, 08:47 PM
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Old 07-31-2008, 06:54 AM
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  #4  
Old 07-31-2008, 08:29 PM
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Graal runs at 20fps. Typical console games run at 60fps.

Graal has a 0.05 timeout, which is 1 second / 20 frames.
60fps = 1 second / 60 frames = ~0.015 timeout. A huge difference in accuracy... 1/3 less accurate(I think, I'm terrible at fractions, could be 2/3).
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  #5  
Old 08-02-2008, 11:03 AM
Demisis_P2P Demisis_P2P is offline
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Quote:
Originally Posted by DustyPorViva View Post
Graal runs at 20fps. Typical console games run at 60fps.

Graal has a 0.05 timeout, which is 1 second / 20 frames.
60fps = 1 second / 60 frames = ~0.015 timeout. A huge difference in accuracy... 1/3 less accurate(I think, I'm terrible at fractions, could be 2/3).
I don't think you described that correctly because fps isn't the proper term.

The 0.05 timeout doesn't affect how many frames per second you can render, doesn't it just affect loops/checks in scripts? So it would only affect reaction times (don't most reaction times average ~0.2 seconds anyway?) and detection.
And as far as hit detection, so long as you didn't have any hits/moves that lasted less than 0.05 seconds, or the possibility to move more than 3 tiles (the player's size/hitbox) in 0.05 seconds then all hits should still be detected?
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  #6  
Old 08-02-2008, 05:47 PM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by Demisis_P2P View Post
I don't think you described that correctly because fps isn't the proper term.

The 0.05 timeout doesn't affect how many frames per second you can render, doesn't it just affect loops/checks in scripts? So it would only affect reaction times (don't most reaction times average ~0.2 seconds anyway?) and detection.
And as far as hit detection, so long as you didn't have any hits/moves that lasted less than 0.05 seconds, or the possibility to move more than 3 tiles (the player's size/hitbox) in 0.05 seconds then all hits should still be detected?
I think I described it pretty accurately. Timeouts reflect how much can be processed in a second at whatever integers. The fastest being every 0.05 for Graal.

In Smash Bros., which runs at 60fps, they're processing stuff at every ~0.015 seconds. A huge difference.
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  #7  
Old 07-31-2008, 09:19 PM
Mark Sir Link Mark Sir Link is offline
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even if it was possible, what characters would you create? what would their moves be? I'm sure you could make a ton of original characters but the game would lose its charm.
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  #8  
Old 07-31-2008, 09:20 PM
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Really though... why? Does anyone honestly think someone on Graal has the skill and time to put towards making this type of server? The amount of perfection needed to make it appealing is huge, or else it'll just flop... especially compared to Smash Bros. itself.
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  #9  
Old 07-31-2008, 09:47 PM
Draenin Draenin is offline
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Yeah, more blatant rip-offs. That's exactly what we need.

Seems like nobody has a creative bone in their body these days.
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  #10  
Old 07-31-2008, 09:49 PM
Inverness Inverness is offline
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Yeah, more blatant rip-offs. That's exactly what we need.

Seems like nobody has a creative bone in their body these days.
Feel free to enlighten us with your original ideas.
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  #11  
Old 08-01-2008, 03:50 AM
excaliber7388 excaliber7388 is offline
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Feel free to enlighten us with your original ideas.
Read the blog in his sig.
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  #12  
Old 08-01-2008, 05:59 AM
Inverness Inverness is offline
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Read the blog in his sig.
If there are any unique gameplay ideas in there I haven't found them.
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  #13  
Old 07-31-2008, 10:09 PM
Unpredlctable Unpredlctable is offline
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Yeah, more blatant rip-offs. That's exactly what we need.

Seems like nobody has a creative bone in their body these days.
hey let's make a server that's like, the legend of zelda except online multiplayer stuff

oh wait
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  #14  
Old 07-31-2008, 10:10 PM
DustyPorViva DustyPorViva is offline
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hey let's make a server that's like, the legend of zelda except online multiplayer stuff

oh wait
Well there has yet to be an online Zelda... but Smash Bros. is online now... so why try to offer what's already there.
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  #15  
Old 07-31-2008, 10:14 PM
Unpredlctable Unpredlctable is offline
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Well there has yet to be an online Zelda... but Smash Bros. is online now... so why try to offer what's already there.
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online Zelda
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