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Old 07-17-2008, 09:17 PM
zokemon zokemon is offline
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Originally Posted by xXziroXx View Post
I couldn't care less about being able to debug scripts in a level editor, I have RC for that. But alas, it'd be nice to have the current offline level edtior support 24-bit pngs (that's the one aye?) and tile layers, plus some other misc. things.
I never said anything about scripts. In fact I plan to only have script editing in the level editor be a plug-in to be added at a later date (with maybe a basic text editor when no script editor is present)

Pretty much, this scripted editor is already far enough, it would be far easier to get Stefan to fix the bugs with external windows so I can finish the editor then to wait for him to actually add all those features into the offline editor.

Most of the features such as tilelayers and a few others you are thinking about are already done on my editor. I just need some bugs with displaying of images and such fixed.
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Old 07-18-2008, 12:32 AM
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Originally Posted by zokemon View Post
Pretty much, this scripted editor is already far enough, it would be far easier to get Stefan to fix the bugs with external windows so I can finish the editor then to wait for him to actually add all those features into the offline editor.
You're missing something though; Myself, and many others, do not want to be forced to logon Graal in order to edit levels. Sadly, things are starting to look like we'll have too.
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Old 07-19-2008, 06:51 AM
zokemon zokemon is offline
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Originally Posted by xXziroXx View Post
You're missing something though; Myself, and many others, do not want to be forced to logon Graal in order to edit levels. Sadly, things are starting to look like we'll have too.
So a great alternative is to just not get any level editor updates at all!

Anyways, if you read that other thread, Ter is already making an offline editor anyways so it really doesn't matter.

My editor is intended for online editing much like a scripter uses RC to edit scripts and test them on the fly.
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