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Old 06-12-2008, 06:03 PM
DustyPorViva DustyPorViva is offline
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Not really. People script and design to imagine they've made the perfect system with no duplicating glitches, but you never really know. Most professional games go through extensive bug testing and still players end up finding bugs, even years later to mess around with. I doubt any server on Graal even has bug testing. Even so, you never really know what can really happen once it's introduced to a playerbase.
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Old 06-12-2008, 06:04 PM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by DustyPorViva View Post
Not really. People script and design to imagine they've made the perfect system with no duplicating glitches, but you never really know. Most professional games go through extensive bug testing and still players end up finding bugs, even years later to mess around with. I doubt any server on Graal even has bug testing. Even so, you never really know what can really happen once it's introduced to a playerbase.
That's true, but a lot of times the way you design the system (e.g. a mud system with IDs versus some kind of system using normal weapons) can make all the difference.
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Old 06-12-2008, 06:21 PM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by cbk1994 View Post
That's true, but a lot of times the way you design the system (e.g. a mud system with IDs versus some kind of system using normal weapons) can make all the difference.
Ya, any system managing multiple items without IDing the items is behind in times. It's possible, and there are already tons of MUD systems posted in the code gallery that take advantage of it. It will easily manage duplicated items, but you can never really be too sure. In the end, it still takes intelligent judgment on the staffs part as well, on how to handle the situation. Era really hasn't proven themselves in that area so far...
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