As I said in the other thread...
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The level seems a little bit empty, you should try adding some walking paths. Give both the shallow and deep water some detailing. I think you could improve the foresting below the cliff, rather than having 3 trees you could join about 6-7, it'd be a cheap way to make the level look less plain and also a nice touch in my eyes.
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Some of it doesn't apply but most of it does. The level overall looks empty, it needs some kind of "direction". I'd add a road leading towards the house or something. The detail is very plain and boring to look at. Try grouping your detail and using things like bushes, rocks, and mushrooms in special areas (I typically do this near trees).
On the plus side, I don't see any major tile errors.
