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  #1  
Old 08-12-2008, 11:24 PM
Exhausted Exhausted is offline
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Applications to create playerworlds.

I never saw this discussed before, so I decided to give it a shot. What does everyone think of Graalians having to apply to be able to create a playerworld? It's a known fact that there are very very many UC servers, and that developers are running thin amongst them, which results in bad things for them. A lot of the UC servers I've seen are a waste of space, and have absolutely no chance of becoming hosted whatever.

The pros and cons I see are..

Pro(s):
- With less UC servers, the developers will be less thinned out, meaning servers with competent Management will be more likely to be dev'd.
- Apparently, the spam of UC servers can cause occasional lag to other servers? I'm not sure about this, but it's a rumor I picked up.. So basically, if it's true, there'd be less lag, I guess.

Con(s):
- It kind of takes away from the whole "PLAYERS CAN EASILY DEVELOP THEIR OWN GAME!!!" bit.
- Graal would lose money selling less useless servers, which probably means we'd have to pay more Euros to buy accounts :[

An application would most likely ask about the Manager/Owner's past experiances in developing, their development skills, the server plans/ideas, and who they'd already have working for them, and what they are capable of.

Not sure if it's a good or bad idea, so I was wondering what others thought.
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  #2  
Old 08-12-2008, 11:32 PM
DrakilorP2P DrakilorP2P is offline
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Lag? Just use the money to upgrade the server machines.
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Old 08-13-2008, 01:41 AM
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Lag? Just use the money to upgrade the server machines.
The money goes to personal things first.


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Old 08-13-2008, 02:29 AM
Darlene159 Darlene159 is offline
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The money goes to personal things first.


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You know, that is really getting old, and is insulting

I think good developers either are doing their own playerworlds, or work on good projects. I dont see a reason for applications for playerworlds.
If an idea is good, then it might peek the interest of good developers.
That's how I see it, anyway...
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Old 08-13-2008, 03:24 AM
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You know, that is really getting old, and is insulting
I asked a nice question, and my response was, in short, "Shut up, you're paying for my food". He could've at least been polite and explained he wasn't in the best of financial positions, or just ignored me, or made a witty comeback.
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Old 08-12-2008, 11:38 PM
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Originally Posted by Exhausted View Post
An application would most likely ask about the Manager/Owner's past experiances in developing, their development skills, the server plans/ideas, and who they'd already have working for them, and what they are capable of.
And if they are new to Graal?
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Old 08-13-2008, 01:22 AM
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Originally Posted by DustyPorViva View Post
Problem is, if they start putting standards into purchasing a server then there will be probably no UC servers. Meaning no income, meaning raised prices for those who don't want to own a server(the players).
Well, some servers actually have hope for them, are pre-planned, have good ideas behind them, which are the type of servers I believe could pass an application.


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And if they are new to Graal?
How many people new to Graal are going to be confident enough to start a server?


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Originally Posted by Crono View Post
If the number of UC servers were drastically reduced I could see more developers, let alone quality ones, having to work together. I would guess this increases the chances of a quality playerworld being released. With a quality (and I mean really really really good quality) playerworld you can attract more players and have a bigger playerbase...which would mean more accounts being upgraded.

I don't know.
As long as Graal can attract new members by getting rid of the new website design and making ob mode better for trials to enjoy the game while they can, then yeah, that could happen.
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Old 08-13-2008, 03:31 AM
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How many people new to Graal are going to be confident enough to start a server?
People might have to, or work on some other server, in the future, since Stefan doesn't want to develop/improve offline tools.
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Old 08-12-2008, 11:47 PM
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I disagree. If someone wants to create a playerworld, they should be allowed to. CJ makes more money this way anyway, so it won't change.

Maybe applications for someone who can't afford to buy a server, though.
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Old 08-12-2008, 11:49 PM
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Originally Posted by cbk1994 View Post
I disagree. If someone wants to create a playerworld, they should be allowed to. CJ makes more money this way anyway, so it won't change.

Maybe applications for someone who can't afford to buy a server, though.
I agree.
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  #11  
Old 08-12-2008, 11:53 PM
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Problem is, if they start putting standards into purchasing a server then there will be probably no UC servers. Meaning no income, meaning raised prices for those who don't want to own a server(the players).
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Old 08-13-2008, 12:57 AM
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I disagree. If someone wants to create a playerworld, they should be allowed to. CJ makes more money this way anyway, so it won't change.
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Originally Posted by DustyPorViva View Post
Meaning no income, meaning raised prices for those who don't want to own a server(the players).
I don't know about you guys but I see the reliance on UC servers for money as a short-term "solution". If you think about it, the chances of many quality developers coming together to work on a solid server are reduced due to the massive amounts of UC playerworlds. Quality developers have been more split up than they used to be in, say, 2002 (by quality I do mean in their time, not necessarily today).

If the number of UC servers were drastically reduced I could see more developers, let alone quality ones, having to work together. I would guess this increases the chances of a quality playerworld being released. With a quality (and I mean really really really good quality) playerworld you can attract more players and have a bigger playerbase...which would mean more accounts being upgraded.

I don't know.
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Old 08-13-2008, 01:04 AM
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Crono, I asked you to help us out, you said no D: You aren't helping to fix that problem, either.
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Old 08-13-2008, 01:08 AM
Crono Crono is offline
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Crono, I asked you to help us out, you said no D: You aren't helping to fix that problem, either.
Because the way I see it, Bomy Island will have a lot more to offer in terms of both gameplay and quality than any other server. However the road to the finish is going to be very time consuming and difficult in some areas of development due to both the lack of available quality developers and motivation for lazy developers such as myself.
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Old 08-13-2008, 01:28 AM
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Quote:
Originally Posted by Crono View Post
I don't know about you guys but I see the reliance on UC servers for money as a short-term "solution". If you think about it, the chances of many quality developers coming together to work on a solid server are reduced due to the massive amounts of UC playerworlds. Quality developers have been more split up than they used to be in, say, 2002 (by quality I do mean in their time, not necessarily today).

If the number of UC servers were drastically reduced I could see more developers, let alone quality ones, having to work together. I would guess this increases the chances of a quality playerworld being released. With a quality (and I mean really really really good quality) playerworld you can attract more players and have a bigger playerbase...which would mean more accounts being upgraded.

I don't know.
You'd be rolling the dice on that one. The problem is, on Graal, people just don't work well together. Back before you could buy servers and UC servers were a lot less frequent, notable projects were far and few between. Forcing people to work together isn't gonna solve anything.

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Originally Posted by Exhausted View Post
Well, some servers actually have hope for them, are pre-planned, have good ideas behind them, which are the type of servers I believe could pass an application.
Exactly. Some servers... it's not many, and having an income relying on the hopes that kids will have some good ideas and planning and buy the server is a pretty unreliable source of income. Simply, you're taking their income and slicing it down to probably 1/10 by being picky.

It's a good idea in theory, but beggars(Graal) can't be choosers. Even if this were to work, do you think Graal would cut quantity for quality?
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