hello!
i am releasing a couple of classes for convenient triggering between serverside and clientside in weapons, which means you dont have to repeatedly write the onActionServerside and onActionClientside events, or type out the name and type parameters for the trigger functions
there is also some security to ensure that not just any function name can be triggered
it is recommended due to the large number of potentially empty parameters to not use this in scripts which occur regularly, such as with firing weapons or being damaged
i like scripting!
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arraytoboolmap -
http://gw.gd/jCi5
triggersys -
http://gw.gd/kmNL
usage example -
http://gw.gd/hKht