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convenient client<>server communication
hello!
i am releasing a couple of classes for convenient triggering between serverside and clientside in weapons, which means you dont have to repeatedly write the onActionServerside and onActionClientside events, or type out the name and type parameters for the trigger functions there is also some security to ensure that not just any function name can be triggered it is recommended due to the large number of potentially empty parameters to not use this in scripts which occur regularly, such as with firing weapons or being damaged i like scripting! ------------------------------------------------------- arraytoboolmap - http://gw.gd/jCi5 triggersys - http://gw.gd/kmNL usage example - http://gw.gd/hKht |
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