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Originally Posted by Demisis_P2P
I don't think you described that correctly because fps isn't the proper term.
The 0.05 timeout doesn't affect how many frames per second you can render, doesn't it just affect loops/checks in scripts? So it would only affect reaction times (don't most reaction times average ~0.2 seconds anyway?) and detection.
And as far as hit detection, so long as you didn't have any hits/moves that lasted less than 0.05 seconds, or the possibility to move more than 3 tiles (the player's size/hitbox) in 0.05 seconds then all hits should still be detected?
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I think I described it pretty accurately. Timeouts reflect how much can be processed in a second at whatever integers. The fastest being every 0.05 for Graal.
In Smash Bros., which runs at 60fps, they're processing stuff at every ~0.015 seconds. A huge difference.