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Originally Posted by xXziroXx
All baddies have their stats and looks randomized upon combat, so it's possible you've encountered ones with high strength (damage) and constitution (health). Just try again, and hope for a weak one! 
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LOL, UH. I didn't put any points at all into strength and only a few into constitution, maybe that's why. I wanted to make a mage character, not a warrior. But it was probably a better idea to go for warrior since the server isn't complete. I just wasn't thinking about that at the time.
Quote:
Originally Posted by xXziroXx
UN hardly revolve the whole server around a fantasy theme though. We do.
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True, but do you think that if they made a dungeon like Zodiacs, it wouldn't get used? It probably would have, but the pvp system is with graal's swords and not custom weapons, so that's more than likely why they went for that type of battle system instead.
Quote:
Originally Posted by xXziroXx
I've been wondering about that one myself, and have come to the conclusion that spawning a non-blocking NPC at the spot the player was before the combat, with the same looks and a name like "MyName (In Combat)" that will either despawn if the player in question logs off, or leaves combat might be the best idea.
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Sounds like a good idea.
