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  #1  
Old 09-23-2002, 12:11 PM
freddyfox freddyfox is offline
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Exclamation Let's talk about: Kingdom Battles.

Kingdom Battle Units:

While 2k2 may be great and fairly popular and everything, people on the internet generally think "p2p = suxxxxx" so kingdoms are at a lack of available allies to fight wars with. Therefor, I propose this system:


Getting Units:

-Each kingdom originally starts out with 3 available units for their disposal. As they get bigger and more powerful, they can purchase more units.

-Each Unit will cost around 600-800. (This is to prevent one-man funding units. Ghost has told me he can farm around 500 plat from the dungeon in 3 hours.) The units are compromised of one class and can have a total of 5 people in them each. For example, I'm George, King of Dustari and I purchase a unit. I have a few choices as to what type of class I want the unit to be.

Warriors:
Warriors have the highest HP, highest melee damage output, yadda yadda. These be the grunts.

Bowmen:
Bowmen, well, have bows. Arrows can be fired at the enemy units to fell great numbers.

Sorcerers:
Unlike the other units, there can only be three of these in one unit, and they take up the entire unit. They cast the magic, etc.

Cannons:
Unlike the other units, there can only be one of these in a unit and they take up the entire unit. They take around 10 seconds to load, but fire a cannonball that creates a small detonation which can damage enemies.

Ram:
Unlike the other units, there can only be one of these in a unit and they take up the entire unit. These are primarily used to knock down castle doors and the like. They can also careen through enemy units, but they miss a lot.

How are they controlled?:

Units are controlled by a unit commander. The warlord or the king can assign units to unit commanders. A unit commander can only have one unit active at a time. Commands as follow:

/unit deploy Deploys the current unit the unit commander commands. They basically appear at his current location and then go into the primary group format, which is a straight line.

/unit follow me The unit troops follow behind you in a straight line. Good for getting to the enemy base.

/unit guard me The unit troops form around you, protecting you from attacks. Good for transporting royalty.

/unit halt The unit halts and will stop following you.

/unit line up The unit forms a straight line as if you had just deployed them.

/unit face up/down/left/right Causes the unit to face up/down/left/right. Can only be used when the unit is /halted.

/unit charge The current unit in your command charges in the direction they're facing. This also puts them in attack mode.

/unit attack <guild> This tells the current unit to attack a member of whatever guild or kingdom when they're in range.

/unit stop attack <guild> Does the opposite of /unit attack. Takes the specified guild off your hate list.

/unit fire If you're using a cannon, a ram, bowmen, or sorcerers, this tells the unit to fire their current weapons at any enemies within LOS.

/unit cast <spellname> If you happen to be controlling a sorcerer unit, this sets the spells they cast. The better the sorcerer, the more spells they have.

/unit retreat Causes the current unit you have in command to come back to you. After doing this, you cannot deploy the unit again for another 5 minutes.

/unit polka Causes the unit to do a delightful polka dance, hopefully making the enemy commander laugh so hard he can't type in commands. Cannons and rams can naturally not perform this command.
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  #2  
Old 09-23-2002, 12:58 PM
Ghost Pirate Ghost Pirate is offline
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love it so much =)

the polka was pure genius
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  #3  
Old 09-23-2002, 11:30 PM
freddyfox freddyfox is offline
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Exclamation

Besides level 8 one-man funding units, you might ask me, "Vermain, this is a terrible idea and I hope your soul burns in hades for it. How am I going to get the money to get a unit!? You suck."

Well, kingdom islands have towns scattered across them. These towns can produce revenue for the kingdom. They produce a certain amount of revenue from size, production, weather, etc. The castle also produces some revenue, but not as much as a township.

Towns can be overtaken by enemy units if there are no guards at the town, or if the guards are all defeated. There has to be a warlord there to replace the flag with their own. All money being produced in that town will be channelled to the enemy kingdom now.

Warlords and Kings can also deploy units to towns to patrol, with these commands:

/unit showtowns Shows all the towns that you currently own.

/unit <#> deploy <town> Deploys the unit number to the town specified.

/unit <#> retract Summons the unit back to the castle.

You can use the above stuff to add guilds to attack, etc.

Kaimetsu also had this excellent suggestion:

Towns generate units. Each town automatically has three units guarding itself, and three units towards the castle. The castle has a number of units that it generates itself. All the castle's units can be put anywhere. Thus units aren't bought, but rather come with the land. Money can be spent outfitting them, certainly, and erecting defense mechanisms like walls and ballistas, but the units themselves are free and they also respawn.

This is a good idea. Also, kings can purchase units, but at a higher price. The units would come slightly outfitted and be a slightly higher level then naturally produced units.

Kings and warlords can also train their units at a certain cost. Training raises the total EXP of the unit that has been trained. Units also gain EXP for defeating enemy units or enemy commanders. (More for enemy commanders.)
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Old 09-24-2002, 12:17 AM
Kaimetsu Kaimetsu is offline
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Six thumbs up to this whole idea ^_^
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  #5  
Old 09-24-2002, 12:21 AM
AlexH AlexH is offline
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Great idea.
Although the commands wouldn't they need to be altered so that you can only move your bowmen and leave your warriors at the front.
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  #6  
Old 09-24-2002, 01:37 AM
feivel feivel is offline
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I like the idea because it makes battle more strategic the only problem is that means all the human members of the guild are all commanding stuff which is not good.
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  #7  
Old 09-24-2002, 01:42 AM
Crovax_Dark_Lord Crovax_Dark_Lord is offline
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Uh, these units, are they real people or NPC's? and I like being a lv8 funding unit
/edit I figured they would be NPC's
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Old 09-24-2002, 01:42 AM
Kaimetsu Kaimetsu is offline
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Quote:
Originally posted by feivel
I like the idea because it makes battle more strategic the only problem is that means all the human members of the guild are all commanding stuff which is not good.
No, no, only the high-ups would be able to command troops. The kings and queens.
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Old 09-24-2002, 01:44 AM
Crovax_Dark_Lord Crovax_Dark_Lord is offline
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I want to see us lv8+9ers who have worked hard for our levels to be rewarded with higher ranks or standing, I'm not some sad ultra ruler person, I just want to be a paladin... I already have piety... I should wait till kingdoms are established though.
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  #10  
Old 09-24-2002, 03:26 AM
feivel feivel is offline
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Ok then if the king is commanding all of these units (which considering this isnt a birds eye view like red alert so this would get complicated) then what is everyone else in the kingdom doing?
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  #11  
Old 09-24-2002, 03:36 AM
Kaimetsu Kaimetsu is offline
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Quote:
Originally posted by feivel
Ok then if the king is commanding all of these units (which considering this isnt a birds eye view like red alert so this would get complicated) then what is everyone else in the kingdom doing?
1) There'd probably be a strategy map of sorts that the king can use to direct the troops around.
2) The others would be supporting the troops, leading raids, that kind of thing. Units could be assigned to the control of individual players through the strategy map.
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Old 09-24-2002, 03:58 AM
Zach1 Zach1 is offline
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Quote:
Originally posted by Kaimetsu


No, no, only the high-ups would be able to command troops. The kings and queens.
hrm, nah. royal family has no direct control over the army. generals/lutenants/captains even though these ranks change from every kingdom, they should command the units
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Old 09-24-2002, 04:30 AM
Kaimetsu Kaimetsu is offline
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Quote:
Originally posted by Zach1


hrm, nah. royal family has no direct control over the army. generals/lutenants/captains even though these ranks change from every kingdom, they should command the units
Meh, maybe they could give a person access but the major premise is that the leaders are in control.
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Old 09-24-2002, 04:33 AM
Zach1 Zach1 is offline
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Oh, i understand.
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Old 09-24-2002, 04:43 AM
freddyfox freddyfox is offline
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Quote:
Originally posted by Kaimetsu


No, no, only the high-ups would be able to command troops. The kings and queens.
Anyone would be able to command troops, but the Kings and Queens would decide if you get any troops.

Example: I'm King George of Dustari again, and there's some pirates attacking a town, and only a few soldiers on. So, I give them command of a certain unit, let's say, unit numbers 2 and 3. (Bowmen and Warriors, respectively.) Then they can go out and fight against the enemies.
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