Here's my spell system thing:
Classifications of Spells:
-
Fire deals with heat-based spells, such as light beams or open flames.
-
Ice deals with cold-based spells, such as wind gusts or snowstorms.
-
Energy deals with matter-based spells, such as bolts of energy or atmospheric explosions.
-
Earth deals with dirt-based spells, such as earthquakes or grasping roots.
-
Void deals with nothingness-based spells, such as void portals or dimension rifts.
Researching and Crafting Spells:
All spells are drawn from powerful monoliths positioned around the kingdom isles, also known as "Cores." People that can succesfully harness the power of the cores are able to create immensely powerful elemental forces to destroy enemies with.
First, you have your basic spell-scroll spells from merchants. They're weaker spells you can buy from a merchant in order to help start your career into core concentration.
Then, for the more advanced spells, you must collect and research new spells. Things such as odd, burned papers from monsters can be studied to get information. This information can be processed to create newer and better spells.
Finally, there is spell crafting. By combining different minerals with special artifacts, you can create entirely new spells. For example:
NPC Code:
Durby + Talisman of Movement + Negation Medal = Movement Prevention
You get the idea. Something else that would be fantastic would be if that after a player discovers a new spell, it would be named after him. You know, Vermain's Agility of Sound or Tyhm's Hand of Destruction.
Negative Side Effects:
Anyone of any level can use any spell. BUT. Using a power way beyond your skill level with that certain spell element can have terrible concequences. This could range from your spells fizzing out, to your spells taking double the mana, to your spell imploding itself and damaging you. In terrible cases, the person using the spell would be killed. Using spells equal or less to your skill level should pose no threat, while something slightly higher then your skill level should pose a threat of fizzing out.