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  #1  
Old 01-27-2008, 02:22 AM
bscharff bscharff is offline
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Time left until Observer Mode

Why not tell Trials how long they have left until Observer Mode?
At least tell them an estimate on how long they have left ("About __ minutes left").
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  #2  
Old 01-27-2008, 03:09 AM
cbk1994 cbk1994 is offline
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I thought it did do this?
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Old 01-27-2008, 03:16 AM
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I asked a few trials, they said it doesn't.

I just thought it might be nice to tell them how much longer they have.

What would even be better would be to have some sort of clientsided var (player.obstimeleft) or something
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  #4  
Old 01-27-2008, 07:01 AM
MysticX2X MysticX2X is offline
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Probably because they ran out their real time and thats the time where they go to observer mode every few often.
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  #5  
Old 01-27-2008, 12:54 PM
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I don't know if I've misinterpreted the OP or not, but I think he means time left until you hit observer mode when your time has ran out, which would be once your free time has already been and gone.
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  #6  
Old 01-27-2008, 04:16 PM
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He means like time left until you go into observer mode.

I suppose you could do something like this for events

PHP Code:
if ( ( player.isTrial && player.timeLeft 500 ) || ( ! player.isTrial ) )
{
  
teleportPlayerToEvent();
  
w00t();
}
else if ( 
player.isTrial && player.timeLeft <= 500 )
{
  
player.chat "Sorry, you don't have enough time! You must have atleast 500 seconds to join. Upgrade to P2P to remove this.";

So observers couldn't join events.

Or even if it is in less than 10 seconds, warp them to a safe place until they're back. So they aren't stuck in events or blocking something, etc.
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  #7  
Old 01-30-2008, 04:42 AM
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I really would like this done. I'll keep bumping it lawl.
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  #8  
Old 01-30-2008, 04:43 AM
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I like this idea.
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Old 01-30-2008, 02:55 PM
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I vote yes on timetillobserver variable!
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  #10  
Old 01-30-2008, 03:33 PM
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So some way to access the time from script (serverside) or for displaying it on clientside?
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  #11  
Old 01-30-2008, 03:34 PM
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Quote:
Originally Posted by Stefan View Post
So some way to access the time from script (serverside) or for displaying it on clientside?
player.timetillobserver as Zero said?
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Old 01-30-2008, 07:08 PM
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Quote:
Originally Posted by Stefan View Post
So some way to access the time from script (serverside) or for displaying it on clientside?
The Graal client should display the time left for the trials, but there should also be a way for scripts to access the variable.
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  #13  
Old 01-30-2008, 11:59 PM
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Quote:
Originally Posted by Stefan View Post
So some way to access the time from script (serverside) or for displaying it on clientside?
From the script, so that if someone is in an event you can safely warp them away 10 seconds or so before observer mode happens (this way you don't have the problem with players sticking somewhere).
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Old 01-31-2008, 01:25 PM
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The observer time is accessble neither by client nor server side, the simpliest thing that could be added is to send a trigger to an npc to do the warping or so. Normally you can also catch the events triggered when the player is switched to observer mode though.
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  #15  
Old 01-31-2008, 03:59 PM
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Quote:
Originally Posted by Stefan View Post
The observer time is accessble neither by client nor server side, the simpliest thing that could be added is to send a trigger to an npc to do the warping or so. Normally you can also catch the events triggered when the player is switched to observer mode though.
I would love to have an event thats triggered like 5 seconds before you are switched into observer or something. With the event that triggers when you are switched, I just cant warp people out of events, they would still stand around, and be warped out after they get back.
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