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  #1  
Old 11-26-2007, 03:36 PM
Codein Codein is offline
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Layered Tileset

I was wondering if there was an efficient way to have a base tileset (with walls, and stuff) and have another tileset, with maybe say a table with a transparent background.

This way, I wouldn't have to make table/carpet/whatever tiles for ever single floor type.

Is it possible?
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  #2  
Old 11-26-2007, 04:09 PM
Maniaman Maniaman is offline
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There is some support for multiple tile layers, however no editor exists for them yet.
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  #3  
Old 11-26-2007, 04:14 PM
coreys coreys is offline
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Zero's server manages to use them, since he has a custom online level editor of sorts that's part of the gameplay. I tried to learn how to use them, but it seemed very complicated at the time, but it probably isn't.
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  #4  
Old 11-26-2007, 05:05 PM
Darklux Darklux is offline
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Quote:
Originally Posted by coreys View Post
Zero's server manages to use them, since he has a custom online level editor of sorts that's part of the gameplay. I tried to learn how to use them, but it seemed very complicated at the time, but it probably isn't.
It probaply wouldnt be if the level editor was renewed instead of working on vaporware projects like g3d.
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  #5  
Old 11-26-2007, 08:34 PM
zokemon zokemon is offline
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It is possible but you have to develop an online editor that can edit the .nw data since mine isn't public/complete.
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Old 11-26-2007, 09:17 PM
Codein Codein is offline
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Quote:
Originally Posted by zokemon View Post
It is possible but you have to develop an online editor that can edit the .nw data since mine isn't public/complete.
Hrm, I'll have to research into it. Even if I do make it, which I have no idea how at the moment, it's all practice and enhancing my skill ^_^

Any chance someone can give me the nod in the right direction? I already know how to load information from files, and the likes.
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Old 11-27-2007, 12:41 AM
coreys coreys is offline
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Well, I was talking to Stefan the other night and he mentioned working on his OLE to include multiple tile layers and tilesets for each tile layer...among other things, like level npcs.
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*SlikRick: so should I even ask about your aim status?
*Xor: well if you want to
*Xor: but i am LARPING
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*Xor: yes
*Xor: in my living room
*SlikRick: ahh
*Xor: i have a fort setup to hide from beasts
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  #8  
Old 11-27-2007, 01:00 AM
DustyPorViva DustyPorViva is offline
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I could, but since I got the knowledge from zokemon(), I don't think I'm within rights to share it. It is pretty simple in theory, but execution is where it's a pain... especially since, like it's been said, actually making use of it would involve making your own tile editor(see my post in the NPC scripting section for info on how to script that).
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  #9  
Old 11-27-2007, 01:43 AM
Angel_Light Angel_Light is offline
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making indiviual images work too :P, but I believe you can do tiles[ 0].layer = 0; and go on from that for each new layer just change the zero, so tiles[ 1].image = "blah.png";
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Old 11-27-2007, 01:50 AM
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Maniaman was working on some offline editor...don't know if he's doing much on it anymore.
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  #11  
Old 11-27-2007, 01:53 AM
DustyPorViva DustyPorViva is offline
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If I knew how to program I'd love to make a Graal editor... simple because of the fact the .nw file seems to easy to comprehend.

EDIT: Does anyone have a fairly clean server(IE: not a lot of junk and systems that make it hard to script things other than stuff for the server), that would mind me having NC access? I want to try to make an editor that uses layers, and I have a fairly good idea how to go about it as well. Oh, and if I actually complete this, it'll be going into the Code Gallery.

Last edited by DustyPorViva; 11-27-2007 at 02:08 AM..
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  #12  
Old 11-27-2007, 02:37 AM
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Quote:
Originally Posted by Gerami View Post
Maniaman was working on some offline editor...don't know if he's doing much on it anymore.
I actually have all the code files for it...it's very buggy though, and he never implemented multiple tile layers as it wasn't supported at the time. (He hasn't worked on it for a LOOOONG time) We're might finish it together at some point.
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Quote:
*SlikRick: so should I even ask about your aim status?
*Xor: well if you want to
*Xor: but i am LARPING
*SlikRick: While on a computer?
*Xor: yes
*Xor: in my living room
*SlikRick: ahh
*Xor: i have a fort setup to hide from beasts
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  #13  
Old 11-27-2007, 03:28 AM
Inverness Inverness is offline
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I feel inspired to make an online editor. But I need more inspiration.

Come on, inspire me.
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  #14  
Old 11-27-2007, 03:44 AM
Cloven Cloven is offline
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Quote:
Originally Posted by DustyPorViva View Post
If I knew how to program I'd love to make a Graal editor... simple because of the fact the .nw file seems to easy to comprehend.

EDIT: Does anyone have a fairly clean server(IE: not a lot of junk and systems that make it hard to script things other than stuff for the server), that would mind me having NC access? I want to try to make an editor that uses layers, and I have a fairly good idea how to go about it as well. Oh, and if I actually complete this, it'll be going into the Code Gallery.
You can use Delteria Dev if you want. Just send me a forum PM if you still need.
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  #15  
Old 11-27-2007, 03:45 AM
DustyPorViva DustyPorViva is offline
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Hmm, Tom is gonna let me work on Arca, but if that doesn't work out I'll be sure to PM you, thanks

Oh, and since this seems to be the subject, I thought this might help anyone who wants to work on an editor:
http://forums.graalonline.com/forums...ad.php?t=76519
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