I just had a random idea that might suck or might be good but is more realistic.What if your hp went down depending on where you were hit and by which weapon (obviously). Its like you get jabbed in the neck or the eye or shot in the foot and its all the same damage done. What if someone got shot in the head or got stabbed in the neck it would take more hp from the enemy then it would when you shot him in the foot. And what if when you were shot or stabbed your hp would slowly go down for like a minute till it goes away or something insted of it going up slowly. It would make more sense if it did that and on most games you would gain a headshot or something kill, and it would take less bullets to kill him. Right now it only counts on how many of the bullets the gun shot out at once hit the person. Like if i hit the box from far away it would take more shots to destroy it because the bullets spread out and only fewwer hit them. It just makes more sense thats all
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Also i have a suggestion on the event guns. What if when you got the guns you had them for 30 days to have but you had like 7 days or something to get 100 or 1000 or something kills on it and when you get 100 or 1000 kills on it you get to keep the event weapon forever :O? And then we could cut the events down on the event weapons and release more pipe bombs and rockets and chainsaw and money
. In the end people would only use the gun they get to keep forever more then the gun you get to keep for 30 days to kill people with. And most people use cookies and medkits often so money for those things would be better for them that have their own guns.