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  #1  
Old 11-02-2007, 05:42 PM
Ravenblade1979 Ravenblade1979 is offline
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First look at battle island dungeons

Comments? Concerns? post them here.

Yes I will be connecting stuff that isn't..adding torchs etc. Sorry these are the training dungeon. One might be used for a new treasure map. Not sure yet.
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Old 11-02-2007, 05:43 PM
Tigairius Tigairius is offline
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Looks like so much hard work, generating those levels and everything. How did you do it all by yourself?!
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Old 11-02-2007, 05:48 PM
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Too cluttered, and too big.
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Old 11-02-2007, 05:54 PM
Ravenblade1979 Ravenblade1979 is offline
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May i remind ppl these are training dungeons.
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Old 11-02-2007, 05:57 PM
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Its totally detail less. You could say that you will add torches and stuff later, but thats not what I'm talking about. Those either look like tons of stairs, or just some...simple geometric figures.
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Old 11-02-2007, 05:57 PM
Ravenblade1979 Ravenblade1979 is offline
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have you ever used dungeon generator. thats what you get with random.
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  #7  
Old 11-02-2007, 06:02 PM
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I only use generators to produce rough shapes of my maps, and I would never use a level generator for a dungeon
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Old 11-02-2007, 06:03 PM
Ravenblade1979 Ravenblade1979 is offline
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Quote:
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I only use generators to produce rough shapes of my maps, and I would never use a level generator for a dungeon
Level gen and dungeon gen are two different things...the dungeon maps were made with dungeon gen.
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Old 11-02-2007, 06:22 PM
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Dungeon generator generates levels. So its a level generator.
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Old 11-02-2007, 06:54 PM
Ravenblade1979 Ravenblade1979 is offline
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true but the actual level generator is more for overworld stuff.

besides not like I couldn't screw around and fix up the maps.
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  #11  
Old 11-02-2007, 06:56 PM
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1) When do you plan to add these?

2) What will be in them?

3) Will you be able to pk inside?
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Old 11-02-2007, 07:51 PM
MajinDragon MajinDragon is offline
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I hope he adds them around mid-november, after the Halloween period has like died out. I hope new monsters, as well as a few old monsters are added in these dungeons, mainly new ones though. Pking should be there, it wouldn't make sense if you're in rival kingdoms, you want to become strong enough to defeat members of that kingdom, yet there you are, killing with your enemy because you cannot attack them. Besides, dungeons should be lawless, anything goes, if i had it my way, you should be able to pk ANYONE, even pmoders and your own kingdom members (although excessive attacking/killing of your own kingdom members would prolly be seen as treason, except maybie it was disciplinary).
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Old 11-02-2007, 08:23 PM
Ravenblade1979 Ravenblade1979 is offline
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umm working on them to perfect them so they are of good quality
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  #14  
Old 11-02-2007, 08:26 PM
MajinDragon MajinDragon is offline
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Could the current battle island (which should be named Kaimetsu Isle) be given detail and that stupid kingdom battle mode removed? It seriously is a let down, and an eyesore...
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Old 11-02-2007, 09:49 PM
Ravenblade1979 Ravenblade1979 is offline
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I am working on the terrain issue and I will get them to redo the pking for battle island...let speed be a factor again.

In my opinion if your running irl and a car passes you it passes you..ya don't keep up with it running.

So like in irl that is how it should be in game.
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Old 11-03-2007, 04:46 AM
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How are you going to determine how much exp a person ought to be able to obtain by training for, say, an hour in your dungeon. Because from what I know about you, you're just going to pull monster selection and monster placement out of your ass.
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Old 11-03-2007, 05:06 AM
Ravenblade1979 Ravenblade1979 is offline
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keep it up Googi and you can do the projects youself. I see a lot of "complaining" and people giving their opinion but again has any of you really volunteered to help?

In fact I have a plan for the dungeons. I won't say anything right now though because I still have to discuss with stefan and bjorn my idea.
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Old 11-03-2007, 06:07 AM
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keep it up Googi and you can do the projects youself. I see a lot of "complaining" and people giving their opinion but again has any of you really volunteered to help?
I'm not volunteering to help, I'm just helping. I'm not doing dev work because I've stated that I think these kind of content additions are ineffective. Why would I try to help by doing something I don't think is helpful?

Nonetheless, I certainly have an interest in preventing anything destructive from happening, so if you're too disinterested or incompetent to do important calculations like these, I'm willing to go onto debug before the dungeon is released and do them for you.

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In fact I have a plan for the dungeons. I won't say anything right now though because I still have to discuss with stefan and bjorn my idea.
Do you, or do you intend to have, an answer to my question in the form of a hard number before the dungeons are released.
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Old 11-03-2007, 05:02 PM
MajinDragon MajinDragon is offline
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I am working on the terrain issue and I will get them to redo the pking for battle island...let speed be a factor again.

In my opinion if your running irl and a car passes you it passes you..ya don't keep up with it running.

So like in irl that is how it should be in game.
Could bmode be enforced on everyone in the Battle island and sub-levels of the battle isle? Why hasn't it been named Kaimetsu Isle yet? And the current portal route to get to the island is kinda... lame in that it had no rp introduction and the spot is in the middle of the kart track.

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I'm not volunteering to help, I'm just helping. I'm not doing dev work because I've stated that I think these kind of content additions are ineffective. Why would I try to help by doing something I don't think is helpful?

Nonetheless, I certainly have an interest in preventing anything destructive from happening, so if you're too disinterested or incompetent to do important calculations like these, I'm willing to go onto debug before the dungeon is released and do them for you.
Googi, why don't you go about a project on your own, or with help if you need it, on something that you think will be helpful?
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Old 11-03-2007, 05:13 PM
Ravenblade1979 Ravenblade1979 is offline
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I plan on adding a building and moving around kart track although thats not the official track.
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Old 11-03-2007, 07:31 PM
MajinDragon MajinDragon is offline
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I plan on adding a building and moving around kart track although thats not the official track.
It's been official for quite some years
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Old 11-03-2007, 09:32 PM
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Googi, why don't you go about a project on your own, or with help if you need it, on something that you think will be helpful?
Except that I already am. Did you miss the advertising program thread?
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Old 11-04-2007, 12:01 AM
MajinDragon MajinDragon is offline
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Except that I already am. Did you miss the advertising program thread?
I didn't miss it, i just haven't seen it do anything productive in-game so far. That might be because i don't play as much as i used to nowdays, but it could also be because it just hasn't made an impact.
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Old 11-04-2007, 12:15 AM
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I didn't miss it, i just haven't seen it do anything productive in-game so far. That might be because i don't play as much as i used to nowdays, but it could also be because it just hasn't made an impact.
Or it could be because it hasn't happened yet.
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Old 11-04-2007, 02:01 AM
Ravenblade1979 Ravenblade1979 is offline
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Its not official anymore Majin.
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  #26  
Old 11-04-2007, 04:32 PM
MajinDragon MajinDragon is offline
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Its not official anymore Majin.
Then could the official one be released? Maybie replace the horse race track with it.
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Old 11-04-2007, 04:51 PM
Ravenblade1979 Ravenblade1979 is offline
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that is the new official one.i had to put off fixing it.
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  #28  
Old 11-04-2007, 07:12 PM
MajinDragon MajinDragon is offline
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that is the new official one.i had to put off fixing it.
Lol, it's way too wide, but i guess some players could find it difficult since the terrain takes you off-course, but it was way too easy to master. Sharper corners, thiner tracks (not too thin) and it'll be good.
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Old 11-05-2007, 07:13 PM
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i was thinking of using the walking path around the island as a kart track..what you think?
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Old 11-05-2007, 09:23 PM
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i was thinking of using the walking path around the island as a kart track..what you think?
I think people would pk you when riding a kart.
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Old 11-05-2007, 10:17 PM
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How about moving to events island?
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  #32  
Old 11-05-2007, 10:32 PM
MajinDragon MajinDragon is offline
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i was thinking of using the walking path around the island as a kart track..what you think?
It's pretty big though, but the corners are nice and it's quite thin.

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I think people would pk you when riding a kart.
Events Isle = No PK

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How about moving to events island?
I think raven just said that
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Old 11-06-2007, 01:22 AM
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Events Isle = No PK
I didin't read the the last few pages, but this thread is called "First look at battle island dungeons" so it would be a pretty good guess that it would be about the Battle Island.
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  #34  
Old 11-06-2007, 08:13 AM
MajinDragon MajinDragon is offline
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I didin't read the the last few pages, but this thread is called "First look at battle island dungeons" so it would be a pretty good guess that it would be about the Battle Island.
Raven spoke to me in-game about moving the track to the event isle walking path. I can see why you immediately thought he meant the Battle i walking path (which surely could not be a track).
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Old 11-06-2007, 07:21 PM
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-.-
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Old 11-07-2007, 01:18 AM
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Quote:
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-.-
For some reason that made me laiugh.
In all reality it looks good Raven, keep up the good work.
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  #37  
Old 11-10-2007, 10:37 PM
MajinDragon MajinDragon is offline
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So when should we expect to see these new dungeons and whatever new monster/quests inside them?
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Old 11-10-2007, 10:43 PM
Crimson2005 Crimson2005 is offline
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So when should we expect to see these new dungeons and whatever new monster/quests inside them?
Good question! I asked him this today and he said quite a while as he is the only one who works on it, apparently.

Just hope he doesn't throw a paddy and cancel the project.
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Old 11-10-2007, 11:13 PM
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Hopefully he'll complete them out of spite.
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  #40  
Old 11-27-2007, 03:12 AM
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I agree with the name Kaimetsu Isle.

The maps in the first post look like they could use some work on the shaping of things. (ie: 2nd pic, at top, there's too much of a pattern going on there...)
It looks like its headed in the right direction, but there's definitly more work than "torches" and "detail" that needs to be done.
Rearrange and reshape the walls first.



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ITT we post emoticons.
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