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  #1  
Old 07-12-2007, 09:14 AM
lordbosh lordbosh is offline
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GK Suggestion - More dungeon levels+easy to make monsters= quick fix.

There are plenty of ideas on how to make the game bigger, and include harder and more monsters.

I may have a solution which will not require massive reconstruction of the current land or anything of that sort. Using our current dungeons, we can expand and make them go deeper with monsters growing progressively stronger as you go down.

The dungeon can run as deep as you wish, and you can continue to update and make new levels when you have graphics and items for those levels. I recommend the levels stay as large as the current main dungeon, and keep making them go deeper underground. But to start with, we can use player bodies and add items to these monsters to create humanoid enemies.

While designing the dungeon to this new form, I would also recommend removing the links between the kingdom island dungeons, as this makes the world feel much smaller than it should be.
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Old 07-12-2007, 09:22 AM
Obs311 Obs311 is offline
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took me an hour to find my way from Nighthawks to Main Isle...lol

yea, too small

Edit: make the dungeons bigger so it doesn't feel so small....

Last edited by Obs311; 07-12-2007 at 08:22 PM..
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  #3  
Old 07-12-2007, 09:28 AM
kenyonandelliot kenyonandelliot is offline
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I like the idea, but not the unlinking of the kingdom dungeons because thats a better way to get to a kingdom instead of waiting for the ferry or to hop in a boat.. But yeah, it does feel a little smaller.
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Old 07-12-2007, 09:36 AM
lordbosh lordbosh is offline
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im talking about unsticking, not walking. i wish we could just walk
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Old 07-12-2007, 11:23 AM
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Quote:
Originally Posted by lordbosh View Post
im talking about unsticking, not walking. i wish we could just walk
Every kingdom island has 2 dungoens (Well i know cp does) so if you were to walk it you will have to find your way to the dungoen and then try and find your way out of 2 other dungoens just to get to the island.
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  #6  
Old 07-12-2007, 11:43 AM
MasterNuke MasterNuke is offline
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Filling the kingdom dungeons with monsters might not be within the limits of hardware if the hardware hasn't changed since a few years ago... seeing as how I can make the server lag quite easily.

Last edited by MasterNuke; 07-12-2007 at 12:02 PM..
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Old 07-12-2007, 07:01 PM
Ravenblade1979 Ravenblade1979 is offline
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I am currently working on a new type of dungeon. Once Stefan returns me and him will finish it up.
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Old 07-12-2007, 07:44 PM
Gothika Gothika is offline
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I am currently working on a new type of dungeon. Once Stefan returns me and him will finish it up.
Yeah, but without new monsters to go in it. It's just a dungeon.
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Old 07-12-2007, 08:26 PM
lordbosh lordbosh is offline
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The point is, we can take what we have and expand it infinitely large and add as many monsters as we wish. This is a simple quick fix that will give players something to do and uses what we have available right now. It can be done in a few days, or less.

As for all the monsters, and your lag generation. v5 is supposed to significantly improve performance issues and such. With any luck that will resolve those issues.
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Old 07-12-2007, 10:00 PM
Vulcan Vulcan is offline
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Quote:
Originally Posted by MasterNuke View Post
Filling the kingdom dungeons with monsters might not be within the limits of hardware if the hardware hasn't changed since a few years ago... seeing as how I can make the server lag quite easily.
Putting monsters in the dungeon wouldn't really cause lag issues. The reason you're able to cause so much lag is because you spawn these monsters in levels with a lot of people in them. With new monsters being added, more than half the time they wont have a player nearby so they'll be relatively inactive.
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  #11  
Old 07-13-2007, 03:13 AM
Cubical Cubical is offline
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I lag like hell in the dungeon on my windows computer.
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  #12  
Old 07-13-2007, 03:32 AM
AznLaoGuy AznLaoGuy is offline
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It would be nice if a ton of new items were added so people are more inclined to stay to collect them. Only good suggestion you get you freeloaders :P
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  #13  
Old 07-13-2007, 05:17 AM
lordbosh lordbosh is offline
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With new monsters, you can add more of the items we have on debug that would otherwise have no use.

Give the monster that item to wield, and set it as a rare drop from them(very rare for some items)
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  #14  
Old 07-13-2007, 06:10 AM
Moonite Moonite is offline
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increasing gameplay with items and monsters just doenst work
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  #15  
Old 07-13-2007, 06:48 AM
Googi Googi is offline
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People will get bored of new monsters fast, especially if they fight the same as the old monsters.
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