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Yes 6 54.55%
No 5 45.45%
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  #1  
Old 04-13-2007, 02:29 PM
godofwarares godofwarares is offline
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New MUD System Idea

I thought of this a while ago. Tell me what you think.

Quote:
MUD System for the masses. There will be a basic MUD system
avaliable for download on the code gallary, And you can install
some 'plugins' into this MUD system. These will control what
you will have, e.g. "mud_plugin_shop", or "mud_plugin_gun".
All of these are self-install and will communicate with the
server as soon as they're plugged in. If the code does not
exist to execute the plugin, the database will request the
codec from an IRC-based server, based on Niromia, which will
allow the code to stay up-to-date. The IRC server will host
many things, such as codecs, plugins, announcements, and more!
You can request a list of plugins and codecs from the server
and will receive them if you request them. All of this can be
controlled by RC, or as an alternitive, You can use a client
based GUI control. The GUI control is generally much better as
it give better perspective into what you can do. Through the
client GUI, You can request data from the server, install plugins,
install codecs, chat with an administrator, and more! Also with
this package is a support team ready to help you. If you have
a question, on RC or the GUI, you will have an option to call the
support team and they will come to your server really fast. They
will have a global MUD control for the servers that have the MUD
system activated, but you will define what they can use, and how
they can use it. This is a nice feature to prevent abuse on this
scale. Administrators automatically get full rights to this MUD
control interface. Only a select few will get this MUD control
interface. The script itself will be extremely lightweight, and
therefore will extremely lessen the lag that general MUD systems
might incorperate. Plugins are somewhat bulky, but they get the
job done with no excessive lag. They will communicate with the
local MUD control script to get their job done. The only physical
part you need to do is add the plugin to the array of plugins in
the MUD control system.
Please ignore some of the ill thought out parts of the text.
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  #2  
Old 04-13-2007, 02:51 PM
xXziroXx xXziroXx is offline
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As far as I know, something like this is already being worked on.
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  #3  
Old 04-13-2007, 04:45 PM
Twinny Twinny is offline
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Sounds like a lot of extra overheard for your support team. Plus modules would have to be made so user-friendly so people can customise it to their use whilst not servering the link between module and core.
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Old 04-13-2007, 05:30 PM
godofwarares godofwarares is offline
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Quote:
Originally Posted by Twinny View Post
Sounds like a lot of extra overheard for your support team. Plus modules would have to be made so user-friendly so people can customise it to their use whilst not servering the link between module and core.
Its fully customizable, It can be edited a ton and you still wouldn't sever the link between the core, unless you delete the initialization function.
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Old 04-13-2007, 08:06 PM
Inverness Inverness is offline
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Quote:
Originally Posted by xXziroXx View Post
As far as I know, something like this is already being worked on.
If something of this scale is being constructed already and it has not been announced then I don't expect much from whoever is making it. There are many including myself who could contribute to a mud system of this type.

There would be no way for me to consider using a MUD System unless it was object based. Such a project is too elaborate for Graal considering that inter-server projects are just about non-existant.

If something like this is going to be done then I want some form of meeting organized by whoever wishes to take part and we get down some main points of the system down in writing and why it would even be a good idea in the first place and possible drawbacks.

I think the best way to make a system complely customizeable would be wrapper functions used between the server and the mud, as what I did with my dialog system since all servers are structured differently.

I also have yet to see any MUDs shown on the forum that are as good as mine, so I'm not willing to use anyone elses.
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