Quote:
Originally Posted by AbsoluteMonkey
I might be wrong on this, but I think you can tell Vista (In the compatibily options) that you want graal to run Windows XP SP2 compatible. Which also emulates 32-bit and puts the program in an allocated block of memory that is 32bit readable. This might solve the cheat reader error.
|
Unfortunately I have Windows XP PRO x64 (Based on the Windows 2003 Server technologies for 64 bit). This is not Vista, its actually an XP version. The big difference between 32 bit XP and 64 bit XP, is 64 bit XP either runs only 64 bit programs or 32 bit programs under its "32bit emulator". Unfortunately its not a true 32 bit environment so your programs can actually detect the few exabytes of memory such 64 bit architectures can support.
The best & most stable way to get graal to run on this 64 bit XP would be to recompile it for either XP x64 or windows 2003 x64. They are basically the same things, with a few minor differences. Chances are, if a 64bit version of the Windows Vista graal client were to be compiled it would have a fair chance of succeding.
Quote:
Originally Posted by Angel_Light
Whats the point of even having a 64-bit system, Besides the Nintendo64 XD
|
Future use of computer technology and more advanced applications will call for more then the 32 bit limit of 4 GB of memory, 64 bit architectures can support well into the exabyte of memory. If you need more information I suggest you use Wiki to study up on it.
**here, read up on the "memory limitations"
http://en.wikipedia.org/wiki/64_bit
** What is an exabit/exabyte, take a look
http://en.wikipedia.org/wiki/Gigabyte