Quote:
Originally Posted by Stefan
Hmmm may be instead of counting team kills it should count how much time the team captured the bases, so teams with a lot of new players will not be in disadvantage. Question is how the voting should work, if they require different number of kills then some can be activated before others? Or each type of strike is costing the same number kills, but has different impact (the less strong weapons cover more area etc.)
It could also warn that there is a strike coming, but not say which base will be affected
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Good point.
Make it a point system then?
Instead of killing players gets you points but capturing bases reaps you more.
The reason i did not want enemy to know when a strike occurs, is because players at areas such as base 1 will say
'hmm a nuke? lets go inside for 40 seconds or so then.;.
Although allowing an additional siren noise for the enemy will let them know they are gonna get owned lol.
Voting system
The voting system will be a little box that pops up with images of the super weapons (Highlighted weapons are those which the team can afford with the current point count.)
Underneath these pictures are numbers, 1-5. highlight the base number and click the accept button and your vote will have been cast.
If nobody votes the computer will pick a random weapon and fire at a random base, so make sure you do.
The timer will also be on this box for when the vote expires and as soon as you are done with it, the box will disappear and the weapon fired.
Also pooper... You won't get owned by 10 nukes as there is a warm-up time for them. You can also prevent them by destroying the factories. Gives you a good reason to attack enemy spawn.