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View Poll Results: Only allow the use of spell scrolls in a certain difference of levels:
10 6 19.35%
20 5 16.13%
30 1 3.23%
40 0 0%
50 1 3.23%
Keep it like it is 18 58.06%
Voters: 31. You may not vote on this poll

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  #1  
Old 01-27-2007, 02:58 PM
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Question Limit the use of spell scrolls? (More people vote please)

Several people have complained that level 1 players can use level 100+ spell scrolls. Question is: should the use of spell scrolls be limited, let's say you can only use a level 100 scroll if you are level 90 or above?
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  #2  
Old 01-27-2007, 03:00 PM
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Definitely. I think 20 level difference would be good.
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Old 01-27-2007, 03:01 PM
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I think there should be a limit because of the regulation of skills and power. What's the sense of different levels, if you can become level 110 in a few hours.
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Old 01-27-2007, 03:03 PM
ZuperZeb42 ZuperZeb42 is offline
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Yep there should be. O_o How can you become level 110 in a few hours? XD
Sheesh it needs changing.
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  #5  
Old 01-27-2007, 06:42 PM
Waltz5 Waltz5 is offline
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Quote:
Originally Posted by Sam View Post
What's the sense of different levels, if you can become level 110 in a few hours.
Completely false, no one gets to 110 on scrolls alone. What they do is use scrolls until they can use DoV.

What's next? Take out DoV?

The real reason behind it is to try and knock down those who are 107 intelligence. When you're not in the least.
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  #6  
Old 01-27-2007, 06:47 PM
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Originally Posted by Waltz5 View Post
Completely false, no one gets to 110 on scrolls alone. What they do is use scrolls until they can use DoV.

What's next? Take out DoV?

The real reason behind it is to try and knock down those who are 107 intelligence. When you're not in the least.
No, sorry but I am not wrong and I do not here how people use lvl 107 scrolls to level 110 EXP, because we dont want to see it explained here.
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  #7  
Old 01-27-2007, 07:14 PM
Waltz5 Waltz5 is offline
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Quote:
Originally Posted by Sam View Post
Noi, sorry but I am not wrong and I do not here how people use lvl 107 scrolls to level 110 EXP, because we dont want to see it explained here.
You said something... I refuted it. You don't want that on the forums? That makes sense. And I think I would know, being that I sold Lv. 107 Scrolls for a long long time, and I know when people stop buying to move on to DoV. There is one person I can think of who has not of the top of my head, Raven, who is now level 40.

It's not cost effective to use scrolls to get to 107... so it doesn't happen. Again I don't care what you do, I just don't want it happening for the wrong reason.
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Old 01-27-2007, 07:20 PM
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This step comes much too late, like most things in graal.
They always happen when everything is already badly damaged.

Why?

This is since I started in end of 2002 - slow response to problems, which further and further ruin anything - especially the economy.

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  #9  
Old 01-27-2007, 07:20 PM
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Quote:
Originally Posted by Waltz5 View Post
You said something... I refuted it. You don't want that on the forums? That makes sense. And I think I would know, being that I sold Lv. 107 Scrolls for a long long time, and I know when people stop buying to move on to DoV. There is one person I can think of who has not of the top of my head, Raven, who is now level 40.

It's not cost effective to use scrolls to get to 107... so it doesn't happen. Again I don't care what you do, I just don't want it happening for the wrong reason.
Actually I did use them till i felt my mental was high enough. now i use dov. mostly the people who buy them are looking to fast level or to get a bit more mental so they can alch. i actually haven't seen anyone above level 38 buy those in a long time. its everyone under who want the quick boost. with the right weapons and such you can pretty much own anything at level 35-40 as long as u got good ac to go with it.

with the plat bug gone by the scrolls have lowered again to i think 5/1 dias or 10/1 dias. So its quite expensive to be buying those when there is a weapon or piece or armor u can get.
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Old 01-27-2007, 07:22 PM
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Quote:
Originally Posted by Sam View Post
I think there should be a limit because of the regulation of skills and power. What's the sense of different levels, if you can become level 110 in a few hours.
Do you really know someone with enough dias to buy that many scrolls? took me 1 hour just to gain 5 levels.....never mind that much. 107 scrolls don't give the exp that u think it does.
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  #11  
Old 01-27-2007, 07:22 PM
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Quote:
Originally Posted by Darklux View Post
This is since I started in end of 2002 - slow response to problems, which further and further ruin anything - especially the economy.
Well people didn't complain to me about that before
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  #12  
Old 01-27-2007, 07:25 PM
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Quote:
Originally Posted by Stefan View Post
Well people didn't complain to me about that before
Most likely people are complaining because the higer levels like to lame the lower and these things shift the balance of power. Very few people on can write them. I don't see the problem besides the price of them. I would say level cap it so level 20 and below can use them.
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  #13  
Old 01-27-2007, 07:31 PM
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Quote:
Originally Posted by Stefan View Post
Well people didn't complain to me about that before
See the furniture trade table bug years ago?

The thousands of plats people gained were never removed, not even by a money reset or anything.

And its always the same when problems like these turn up.
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  #14  
Old 01-27-2007, 07:33 PM
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Quote:
Originally Posted by Ravenblade1979 View Post
Most likely people are complaining because the higer levels like to lame the lower and these things shift the balance of power. Very few people on can write them. I don't see the problem besides the price of them. I would say level cap it so level 20 and below can use them.
What about Destruction scrolls? I use them all the time and im over level 20 but i use them to get dias not for leveling.

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See the furniture trade table bug years ago?

The thousands of plats people gained were never removed, not even by a money reset or anything.

And its always the same when problems like these turn up.
I hate money bugs now the price of dia has went up to 1500 plat each since people have lots and lots of plat from the bug and i can't buy any now.
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  #15  
Old 01-27-2007, 07:37 PM
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If you're goal is to reduce people to get to 110 so easily. Then you should remove +3 Cauldrons. They are the main cause of people getting to 110 very easily.
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  #16  
Old 01-27-2007, 07:38 PM
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Quote:
Originally Posted by cyan3 View Post
I hate money bugs now the price of dia has went up to 1500 plat each since people have lots and lots of plat from the bug and i can't buy any now.
I guess you didnt play to that time, ppl made k's of plat by putting stuff on trade tables, setting a very high price, removing the trade table and alching the remaining goods.
Everytime they did they got thousands of plats in big gold nuggets, which were just sold in any npc-shop then.
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  #17  
Old 01-27-2007, 07:46 PM
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Quote:
Originally Posted by Darklux View Post
I guess you didnt play to that time, ppl made k's of plat by putting stuff on trade tables, setting a very high price, removing the trade table and alching the remaining goods.
Everytime they did they got thousands of plats in big gold nuggets, which were just sold in any npc-shop then.
Yes but the new Bug was kind of the same thing.
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  #18  
Old 01-27-2007, 08:02 PM
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Quote:
Originally Posted by Stefan View Post
Well people didn't complain to me about that before
Not? Then you just ignored it.

If iam not wrong, I was one of the people who reported it on debug back then, you announced a plat reset.

Anything happened? No - probaply fear to loose old players with rare items.

Iam still asking myself why Era has still players though it got constant resets?
It's not dead - 68 ppl atm - why should GK die when something like this happens? To put it in a nutshell: According to the reset-death theory Era should be leveled, gone, a myth or legend. Fun fact that its still on the playerlist, whatever.
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  #19  
Old 01-27-2007, 08:55 PM
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Quote:
Originally Posted by Sam View Post
I think there should be a limit because of the regulation of skills and power. What's the sense of different levels, if you can become level 110 in a few hours.
Getting to level 110 almost entirely through mental leveling gets you pretty much nothing except HP.

A better way to do this would be to limit the supply of level 107 scrolls by putting a limit on how many scrolls a person can write per day or something. People who want to level their mental for alchemy can use heavy rods or something.
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  #20  
Old 01-27-2007, 09:25 PM
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Quote:
Originally Posted by Googi View Post
Getting to level 110 almost entirely through mental leveling gets you pretty much nothing except HP.

A better way to do this would be to limit the supply of level 107 scrolls by putting a limit on how many scrolls a person can write per day or something. People who want to level their mental for alchemy can use heavy rods or something.
A good point!
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  #21  
Old 01-27-2007, 09:37 PM
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Darklux why do you quote the same message several times? Gets confusing.
Era has lost players each time it got reset, but often players came back or new players came because new stuff has been added and the staff works hard to get more players.
When there were problems on Graal Kingdoms we have first fixed the problem and then tried to punish the people who have abused it, like earlier this month when several people have been banned and several houses cleared.
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  #22  
Old 01-27-2007, 11:22 PM
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On GK here, people quit bascially when they loose their hard earned items. If anyone really wanted a reset, the only way would be a partial reset with just the levels being started over. No skills or items lost, just the experience counters.

The only problem with a public pole like this, is that not everyone agrees that we should fix a bug like these scrolls. Some of the better people can see how it would affect game balance, but those that just love to abuse it and make money from it, will obviously vote to keep it in place.
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  #23  
Old 01-28-2007, 12:09 AM
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Don't reset anything on GK, that is the wrong thing to do. If you want more people to keep playing the only way to do that is to add lots of new content AND add lots more craftable items, but they must all be new items not craft old items that will just destroy the economy which is already fragile. So basically, we need more stuff to be added and more new items to be made easily craftable, I know this has been suggested many times before but its the best option
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Old 01-28-2007, 12:14 AM
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Don't reset anything on GK, that is the wrong thing to do. If you want more people to keep playing the only way to do that is to add lots of new content AND add lots more craftable items, but they must all be new items not craft old items that will just destroy the economy which is already fragile. So basically, we need more stuff to be added and more new items to be made easily craftable, I know this has been suggested many times before but its the best option
Good idea, adding new things is better than changing old stuff.
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  #25  
Old 01-28-2007, 01:18 AM
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GK is not fun anymore for those that weren't around to abuse any of the leveling bugs, mostly the physique bugs.

It's just not very possible to level up your physique to a high level anymore now that the bugs have been fixed, thus it's impossible to catch up with the old players that have abused bugs to get where they're at.

I think it's too late for this to take effect, the server is already screwed up. A reset would be the only thing to make things fair, but that would cause people to quit, so there's not much you can do at this point.

Lack of updates has completely destroyed GK, and made it impossible for the newer players to ever stand a chance against the strong, older players.

Scrolls are currently the only thing that would at least allow the newer players to reach level 110, with 107 mental, which of course does you no good except for HP, but at least it's something.
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  #26  
Old 01-28-2007, 01:21 AM
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i say it stays the same, why change something now?
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Old 01-28-2007, 01:34 AM
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Lol, Stefan. First, I complained about Graal itself earlier. Its just a piece of **** since v4, buggy movement, etc. But oh well, off topic.
Second -> You try to punish them? How the hell if you dont even have any things proven? What about a roll back if something like that happens? Dont even think about it right now, its already too late. But I guess it would be best to just reset Graal Kingdoms, take it off for a few weeks and fix the main problems...

Quote:
Originally Posted by Stefan View Post
Darklux why do you quote the same message several times? Gets confusing.
Era has lost players each time it got reset, but often players came back or new players came because new stuff has been added and the staff works hard to get more players.
When there were problems on Graal Kingdoms we have first fixed the problem and then tried to punish the people who have abused it, like earlier this month when several people have been banned and several houses cleared.
Haha, what are you trying to say? That you wont reset GK because there is neither new stuff nor hard working staff?
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Old 01-28-2007, 01:46 AM
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i say it stays the same, why change something now?
Because what is left of GK is getting damaged by bugs and abuse of bugs. Obviously we need to change a few things to rebalance out the game and get things back to the point were GK is a decent server to play again.
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Old 01-28-2007, 02:30 AM
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Quote:
Originally Posted by Darklux View Post
See the furniture trade table bug years ago?

The thousands of plats people gained were never removed, not even by a money reset or anything.

And its always the same when problems like these turn up.
Resets to fix economy problems are a BAD idea.
The only time a server should have a reset is when a major new feature is coming in that requires everyone to start over so everything can be enjoyed the best. Only then do people accept the need for a reset.
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Old 01-28-2007, 02:55 AM
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Why is everyone speaking of a reset? That is absolutely not an option, there are enough things which can make Kingdoms fun and which we work on, although I must admit that it is sometimes slow to make updates. The new player vs player modifications could make it more interesting to do spars and kingdom wars.
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Old 01-28-2007, 03:37 AM
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Why is everyone speaking of a reset? That is absolutely not an option, there are enough things which can make Kingdoms fun and which we work on, although I must admit that it is sometimes slow to make updates. The new player vs player modifications could make it more interesting to do spars and kingdom wars.
It cant be fun if there are still tons of event items and tons of players with level 110 in a game that was supposed to be RP and which cannot really have a maximum level of 110.
Taking these things away, its almost like a reset. So a reset would be good imo.
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Old 01-28-2007, 07:20 AM
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Sorry man but I have tried it on a dead classic server and it did only 2 weeks of justice until it died again.
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  #33  
Old 01-28-2007, 10:53 AM
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I can only make level 29 scrolls but I often give them to newer players (free) so that they can have a much easier time learning skills and spells.

How frustrating is it when you have to save up 336 plats fifteen times in a row just to fail a sixteenth time?

Leave it alone.

~And leave the darn cauldrons alone too.

Aside from the obvious obsession for diamonds, the games economy is item-driven already. You can only determine the economic downfall by the people that run it. People tricking trade tables into making millions of platinum coins for themselves is what ruins economy. Having only one item that does fire ice and magical damage that is virtually weightless ruins the economy. If economy was the Graal Kingdoms protagonist than I could understand why this could be an issue among the communists, however players can not be trusted (seriously, sadly).

The problem you really should adress is that there are cheaters and glitch-exploiting tricksters in the game that don't report back a problem that has a negative effect on the community as a whole. I was so angry at the fact that the platinum coin goes literally one quarter of a percent as far as it used to.

The real BMOC's now carry an average of 21,000~50,000 platinum coins. I almost refuse to trade with other players because of this issue, because I feel like I am the only one who still earns my income traditionally.
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  #34  
Old 01-28-2007, 12:32 PM
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CLM has a few points, but fails to see the bigger problems. Its not the small time stuff like your level 20 scrolls, its the level 107 scrolls allowing players to skip past most all of their levels like it were nothing. Its a game balance issue, not how much plat you can earn from selling some scrolls because you think your better then everyone else in the game. So far, I've been trustable to anyone that cares to be nice, never stolen an item, reported any and all bugs I've every seen. So I guess I'm not really a player then, just some random wandering NPC.

Right now we should actually just dump out all the plat on the entire server and let it rebuild itself naturally, before it kills off the beloved economy that I can't see anymore. I don't trade because there is nothing to trade for that I want, no economical value in my day to day graal life.
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Old 01-28-2007, 04:33 PM
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That would actually be kinda cool to remove all of the plat from the graal kingdoms server and start over since the glitch has been (i hope) already cured. Would solve the cash flood problem and inventories would clear up. I mean it would totally suck for me being that I earned up all that cash but I would appreciate the overall effect it would have on the server much more.

My love for the server outweighs the love for the money I've earned and I certainly don't think anyone would mind in the long run.

As for the scrolls themselves, the real threat they possess is quickly raising someones learning and alchemy ability, not to mention hitpoints. This is not like the wisdom jumping glitch where a handful of players jump a hundred levels and enchant their weapons to nine or ten. Being able to be really smart and have high hitpoints is wonderful but not nearly as dangerous (and rediculous) as a single player jumping to level 55 physique or magic. The only problem I could see with everyone having extreme mental levels is that everyone could enchant armors much higher than you.

Reality is, if you start with twelve INT points, if you level up to 110 using mental, you will still have twelve INT points and all of your damage/ability stats would be the same as well.

Just because someone is level 110 does not make them a stronger player, it just means they are level 110. Just because they have a much higher hitpoint than you does not mean they even stand a chance against your weapon/armor class in an arena match. Leave it alone.

Resetting the server really won't do anything except make the already diminishing player count fall even further.
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Last edited by cutelilmurderer; 01-28-2007 at 04:34 PM.. Reason: (typos and word adjustment)
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  #36  
Old 01-28-2007, 06:12 PM
Darklux Darklux is offline
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Quote:
Originally Posted by cutelilmurderer View Post
Resetting the server really won't do anything except make the already diminishing player count fall even further.
Look how many people left because gk was not worth to play anymore.
It is way beyond the count of people who COULD quit due to a reset.


But yes there is a way for newbs to become good:

Doing Trex and Mining for diamonds around.. one year long... and buying items with the 1000 diamonds found.
Thats what you can do to catch up with good players, why not! Its fun!


Quote:
Originally Posted by Stefan View Post
Era has lost players each time it got reset, but often players came back or new players came because new stuff has been added and the staff works hard to get more players.
Think about that sentence, seriously.

It perfectly shows my opinion, and what can be done to have a good and even better goldworld GK.

Last edited by Darklux; 01-28-2007 at 06:26 PM..
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  #37  
Old 01-28-2007, 06:37 PM
zell12 zell12 is offline
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Not enough diversity, difference between classes, items are not well balanced. Half the things still don't work properly. :/
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Old 01-28-2007, 08:25 PM
Ravenblade1979 Ravenblade1979 is offline
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Plain and simple. The staff needs to release more stuff. yeah a new fighting system for kingdom wars and pking is good. But what people want is the flying tech, new monsters, new craftable items, new quests. They are bored with what they have now. I personally would like a few new events added.
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Old 01-28-2007, 08:33 PM
zell12 zell12 is offline
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What kind of items would you want? Stronger ones? Different images?
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Old 01-28-2007, 08:50 PM
ZuperZeb42 ZuperZeb42 is offline
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Quote:
Originally Posted by Ravenblade1979 View Post
Plain and simple. The staff needs to release more stuff. yeah a new fighting system for kingdom wars and pking is good. But what people want is the flying tech, new monsters, new craftable items, new quests. They are bored with what they have now. I personally would like a few new events added.
Preach it Ravenblade, Preach it!
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