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  #1  
Old 01-04-2007, 07:07 PM
StormYs StormYs is offline
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Idea

Well ok here it goes.

I was thinking about why not having different bosses then those idiotic Lords.
To encounter such a Boss you need to go to the altar of your god and pay him diamonds where the god will warp you to a place where you are going fight this boss.
The higher the amount of diamonds you give him the stronger the boss will become.

The Boss could be for example a Red dragon, to encounter this boss you need to pay for example 75 diamonds and if you defeated this dragon you should gain a nice amount of EXP, lets say like 1 million seeing as a brutal map gives a average of 100k EXP. Although this Dragon should not be that strong it should be more for the people that are not that strong.

Then we could have a Blue dragon, to encounter this boss you need to pay 150 diamonds and the amount of EXP that you will gain is 2.5 million or whatever.

And then we have the White dragon, this dragon should be of course the most strongest boss of the dragons. To fight against this monster you must be at least level 60 (stimulates the player to train) and pay 350 diamonds or so the amount of EXP that you will gain of this boss should be huge.

The bosses should have alot of HP and deal out nice damage especially the White Dragon.

The biggest or one of the biggest reason that players quit is because they gave up hope on levelling. With this people would be more interested in levelling and playing Graal Kingdom because when they are strong enough they can fight against each other.

Well that's my idea..
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  #2  
Old 01-04-2007, 07:52 PM
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Quote:
I was thinking about why not having different bosses then those idiotic Lords.
To encounter such a Boss you need to go to the altar of your god and pay him diamonds where the god will warp you to a place where you are going fight this boss.
The higher the amount of diamonds you give him the stronger the boss will become.

The Boss could be for example a Red dragon, to encounter this boss you need to pay for example 75 diamonds and if you defeated this dragon you should gain a nice amount of EXP, lets say like 1 million seeing as a brutal map gives a average of 100k EXP. Although this Dragon should not be that strong it should be more for the people that are not that strong.

Then we could have a Blue dragon, to encounter this boss you need to pay 150 diamonds and the amount of EXP that you will gain is 2.5 million or whatever.

And then we have the White dragon, this dragon should be of course the most strongest boss of the dragons. To fight against this monster you must be at least level 60 (stimulates the player to train) and pay 350 diamonds or so the amount of EXP that you will gain of this boss should be huge.
Another way to give the rich players an advantage in leveling.
It takes alot of maps or money to alch DoVs to get to level 60, so
this would just make the gap between newbies/lesser geared players and the leetists even bigger.


Quote:
The bosses should have alot of HP and deal out nice damage especially the White Dragon.

The biggest or one of the biggest reason that players quit is because they gave up hope on levelling. With this people would be more interested in levelling and playing Graal Kingdom because when they are strong enough they can fight against each other.
I assume these dragons would all have like -3 wc (hell, why not give it positive wc) and -7 ac, even/especially the white dragon, since nobody would want to risk losing against a 350 diamond monster (maybe except for those players who walk around with 3k dias in their pockets).

To me this just sounds like an attempt to get a new leveling shortcut (but this time it would actually be legit). If you would get the same exp from a red dragon as the exp you get from 10 brutals why would you summon a red dragon if it wasn't faster to take down?

AND before anything like this is implented I'd like to see other ways of earning money/dias.

Even if GK's staff would like this idea you would probably have to supply the graphics yourself.

Bah, it's just my opinion
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  #3  
Old 01-04-2007, 07:53 PM
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I agree Napkin, just another way for rich people to level up mega fast, i say no
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Old 01-04-2007, 08:20 PM
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I agree with what Napkin and Hampy said aswell.
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Old 01-04-2007, 08:26 PM
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Another way to give the rich players an advantage in leveling.
It takes alot of maps or money to alch DoVs to get to level 60, so
this would just make the gap between newbies/lesser geared players and the leetists even bigger.

It is quite easy to get 75 diamonds those are for those lower levels. They can train on that and so gain levels and move on to the next boss.

This idea would actually reduce the gab since everyone would be able to level up in all kinds of skills including Phy.

Spending 400 diamonds on a dragon is alot and if you buy brutals instead of the dragon you would come up with a higher EXP.

I don't see how this is mega fast levelling. it costs alot of diamonds.


Now tell me what is the gab currently lets see there are ppl that abused the lvling bug and are now lvl 80 in phy and ppl who now lvl without the bug and hardly become lvl 30 phy and can't even break -40 AC?

Edit: and if it is still so mega fast levelling then why not simply put a week limit on it like face this boss once a week or something. Solution is quite simple.
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  #6  
Old 01-04-2007, 08:32 PM
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It is quite easy to get 75 diamonds those are for those lower levels. They can train on that and so gain levels and move on to the next boss.

This idea would actually reduce the gab since everyone would be able to level up in all kinds of skills including Phy.

Spending 400 diamonds on a dragon is alot and if you buy brutals instead of the dragon you would come up with a higher EXP.

I don't see how this is mega fast levelling. it costs alot of diamonds.
Speak for yourself, you spend ALOT of time getting Goldkeys. Not everyone has that time.

And the gap isn't based on your level, it's your gear. And to get over 2k dias worth of equipment is something that takes years if you don't have any spare usd.

And that last statement didn't make any sense at all, seing as you have to spend dias getting maps as well. To summon a dragon you would just have to get the diamonds, while mapping takes time to actually buy the maps from other players and/or farming for them.
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Old 01-04-2007, 08:36 PM
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Speak for yourself, you spend ALOT of time getting Goldkeys. Not everyone has that time.

And the gap isn't based on your level, it's your gear. And to get over 2k dias worth of equipment is something that takes years if you don't have any spare usd.

And that last statement didn't make any sense at all, seing as you have to spend dias getting maps as well. To summon a dragon you would just have to get the diamonds, while mapping takes time to actually buy the maps from other players and/or farming for them.
Don't come tell me that if a person has 30 phy with the best equipments can take on a lvl 50 phy person heck they can't even break the ac of the lvl 50 phy person.

I edited my post and I was talking about a week limitation or so.
it is so that if you do the brutals you would get more exp then the dragon alone but with the limitation you would only be able to do it once in such a time.
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Old 01-04-2007, 08:38 PM
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What I'm saying is that AC is the gap. z.z
You shouldn't have to get to level 70-80 phys to be able to kill another player.
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Old 01-04-2007, 08:40 PM
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Well there's nothing to it, that's how the system is and this is a way to make it able to get to such a level FOR EVERYONE.

Players leave because all they do is stand in trade, they want to fight but guess what they can't.
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Old 01-04-2007, 08:45 PM
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Well there's nothing to it, that's how the system is and this is a way to make it able to get to such a level FOR EVERYONE.

Players leave because all they do is stand in trade, they want to fight but guess what they can't.
If we take a look at the PvE and PvP situation, both are imbalanced. If we raise the players wc, combined with their -60 to -80 ac, we give them a chance in PvP, and in PvE they would be GODS.
If we lower the players AC (nerfing the armour enchanting), we give everyone a chance in PvP and in PvE.

But like I said, It's just my opinion.
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Old 01-04-2007, 08:49 PM
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If we take a look at the PvE and PvP situation, both are imbalanced. If we raise the players wc, combined with their -60 to -80 ac, we give them a chance in PvP, and in PvE they would be GODS.
If we lower the players AC, we give everyone a chance in PvP and in PvE.

But like I said, It's just my opinion.
In every game it is like that I think.. once you get stronger the monster will be easier to kill.

And I don't think they will lower the ac how much we all will love it.
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Old 01-04-2007, 08:50 PM
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And I don't think they will lower the ac how much we all will love it.
Oh, then I'll just go with a simple "I don't think they will implent your idea no matter how much the players would love it".
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Old 01-04-2007, 08:51 PM
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My idea is just a add on to the game your idea is changing the whole system in the game.
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Old 01-04-2007, 08:53 PM
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My idea is balancing the game, yours isn't.
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Old 01-04-2007, 08:54 PM
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if everyone is able to hit each other without changing the ac system then tell me how isn't it balancing?
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Old 01-04-2007, 09:05 PM
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Look at post 10.

Your idea would balance PvP, well that's good.
My idea (Not really my idea, it's been suggested many times before) balances both PvP and PvE.
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Old 01-04-2007, 09:11 PM
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It's speaking for itself, once you get stronger you'll be able to kill more untill you reach a level where you can kill everything. At the moment this level is 15 or even lower with an ac of -40. We are already a god to the monsters. So the PvE is already unbalanced unless stronger monsters are added like these bosses.
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Old 01-04-2007, 09:18 PM
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It's speaking for itself, once you get stronger you'll be able to kill more untill you reach a level where you can kill everything. At the moment this level is 15 or even lower with an ac of -40. We are already a god to the monsters. So the PvE is already unbalanced unless stronger monsters are added like these bosses.
A Lord's AC/WC would be around (guessing here) -5 to -10. Nerfing armour enchanting(or even removing it), example: lowering it to +2, you would end up with around -5 to -10 depending on your gear.

Now since there most likely won't be any new monster released any time soon, balancing the AC/WC of players around the current monster AC/WC would probably be the best bet.
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Old 01-04-2007, 09:23 PM
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Now since there most likely won't be any new monster released any time soon, balancing the AC/WC of players around the current monster AC/WC would probably be the best bet.
That's what I am saying add bosses. Nothing would have to change besides that people are finally able to level.

and if AC is removed you would have alot of troubles fighting in brutals you would probably end up dying if you don't have -40 phy (then you are able to bile worms).

Edit: if PvP is balanced alot of people would be interested in GK also alot mroe events would be able to get hosted and more Kingdom events.
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Old 01-04-2007, 09:27 PM
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You don't necesarily have to bile worms. When I wore fighting gear I Gov'd myself through brutals.

I said balance the game around the current monster AC/WC, Lords were just an example. Balancing it around the end-game monsters we have now would do the trick imo.
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Old 01-04-2007, 09:28 PM
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You don't necesarily have to bile worms. When I wore fighting gear I Gov'd myself through brutals.

I said balance the game around the current monster AC/WC, Lords were just an example. Balancing it around the end-game monsters we have now would do the trick imo.
No you don't need to bile them correct as you said you wore fighter gear thus AC. But once you have low AC you will be lamed by 3 worms and get poisoned immediately thus doomed is written on your forehead.
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Old 01-04-2007, 09:30 PM
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Read my post again.

Balancing the AC/WC around end-game monsters (Bigworms). You would have just enough AC to clear a Brutal.

Or you simply have to change your strategy a little bit.
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Old 01-04-2007, 09:33 PM
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With -10 Ac you can't clear a Brutal unless your able to bile them, once poisoned you will walk extremely slow and you only have 10 minutes not forever.

You would need like -30 to -40 ac... not sure about this.
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Old 01-04-2007, 09:38 PM
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You're totally missing my point here.

Now if someone could provide me with the Bigworm's AC/WC.

Let's say a bigworm has -6 wc and -10 ac.
Having -12 to -15 ac should reduce their hitting percentage by a little and with -5 to -10 wc you would have an equal chance to hit them.

By simply removing the bigworm's poison effect (I didn't know they had one. This because I've never been hit by one, balanced huh?) and actually giving it a GFX would solve the problem.
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Old 01-04-2007, 09:44 PM
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You're totally missing my point here.

Now if someone could provide me with the Bigworm's AC/WC.

Let's say a bigworm has -6 wc and -10 ac.
Having -12 to -15 ac should reduce their hitting percentage by a little and with -5 to -10 wc you would have an equal chance to hit them.

By simply removing the bigworm's poison effect (I didn't know they had one. This because I've never been hit by one, balanced huh?) and actually giving it a GFX would solve the problem.
You've never got that poison effect because your AC was always to high. A bigworm always hits you .

And once having low AC why then not stay at level 15 and be done with everything, instead of levelling yourself up to defeat other people what is a real challenge and not a dull monster.

If ac is low like -10 you would be done with everything fast you would be able to hit the other player without hardly doing anything like this people would get bored faster then training yourself up with the thoughts of I'll get you once I am levelled.
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Old 01-04-2007, 09:50 PM
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You've never got that poison effect because your AC was always to high. A bigworm always hits you .

And once having low AC why then not stay at level 15 and be done with everything, instead of levelling yourself up to defeat other people what is a real challenge and not a dull monster.

If ac is low like -10 you would be done with everything fast you would be able to hit the other player without hardly doing anything like this people would get bored faster then training yourself up with the thoughts of I'll get you once I am levelled.
But what I'm suggesting would change the player's focus, instead of spending hundreds of hours leveling just to be able to hit another player it would encourage players to (The main idea of graal kingdoms if I'm not mistaken.) RP, to spar eachother, even fighting monster together for fun (Remove 8 level cap for partying plox.)
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Old 01-04-2007, 09:56 PM
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But what I'm suggesting would change the player's focus, instead of spending hundreds of hours leveling just to be able to hit another player it would encourage players to (The main idea of graal kingdoms if I'm not mistaken.) RP, to spar eachother, even fighting monster together for fun (Remove 8 level cap for partying plox.)
Again you will hardly have to do anything to be able to hit each other. Levelling will take time of course but it will be at least possible to hit another person if you take the time into it (what won't be that much any more if bosses where added). Players will stay longer like this. Why? Because what is now impossible will be possible.
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Old 01-04-2007, 10:09 PM
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Again you will hardly have to do anything to be able to hit each other. Levelling will take time of course but it will be at least possible to hit another person if you take the time into it (what won't be that much any more if bosses where added). Players will stay longer like this. Why? Because what is now impossible will be possible.
And yet Zodiac is so popular. I was under the impression that the server was basically level, level, kill noob, level, kill noob. And a few quests. Pretty much like GK, but they have a rather balanced PvP system.

And the whole "the impossible will now be possible"-thing will keep players satisfied for a month max.
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Old 01-04-2007, 10:12 PM
StormYs StormYs is offline
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And the whole "the impossible will now be possible"-thing will keep players satisfied for a month max.

Of course not you still need to build your char. up and become strong. And after that you will have events and kingdom activities.
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Old 01-04-2007, 10:19 PM
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Of course not you still need to build your char. up and become strong. gather thousands of diamonds in order to level.. And after that you will have events and kingdom activities.
Fixed.

You could basically do the same thing with my idea. You can become stronger (more hp, more wc, higher damage) to get an edge in PvP. Enjoy Kingdom events/events (both PvP and PvE). And seing as my idea balances both PvP AND PvE I find it better than yours which is just adding to the imbalance.
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Old 01-04-2007, 10:27 PM
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Fixed.

You could basically do the same thing with my idea. You can become stronger (more hp, more wc, higher damage) to get an edge in PvP. Enjoy Kingdom events/events (both PvP and PvE). And seing as my idea balances both PvP AND PvE I find it better than yours which is just adding to the imbalance.
Lol before posting that have you thought about the become stronger part? More damage is easier killing baddys, how do you want to get more damage, by doing what by increasing the damage on your sword right? what about the people that are high phy now, what about their dmg? How will they be compared to the small level people?

The small levels will die in a few hits.

I find my Idea better which is adding bosses. thousands may seem much but it is just a spare change because you will have enough time in gaining the amount.
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Old 01-04-2007, 10:33 PM
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When you're over -20 WC it wouldn't have any bigger impact on PvE/PvP, damage on the other hand, would be nerfed. Just be happy with it, you would have an edge on other players from the start already.

And weapon prepping would be nerfed as well to prevent 1-shotting eachother.
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Old 01-04-2007, 11:32 PM
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You're forgetting about the slots and damage rate.

The higher levels will have a way higher damage and will easily kill the weaker player. Having high ac and p-mode actually saves the weaker player. Because you need quite a sum of phy to break -72.
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Old 01-05-2007, 12:23 AM
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I just said prepping would be nerfed as well.. :s
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Old 01-05-2007, 12:31 AM
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This post is just one big arguement between you 2.
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Old 01-05-2007, 02:45 AM
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This post is just one big arguement between you 2.
This thread*

actually.. he says lowering ac is better solution while I say that this idea is a better one, I only see alot of problems in his solution.
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Old 01-05-2007, 02:50 AM
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Well yeah, Lowering ac wouldn't be a solution.
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Old 01-05-2007, 03:10 AM
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This thread*

actually.. he says lowering ac is better solution while I say that this idea is a better one, I only see alot of problems in his solution.
And I see alot of problems in your solution.

And my solution isn't "lowering ac". AC nerf is a part of it, but there is alot more to it.

IT'S OVER NINETHOUSAND!!
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Old 01-05-2007, 03:48 AM
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I suppose nerfing AC would help in ways. But a lot of people would be angry about it.. Although I see your point Napkin.


Vegeta, what does the scouter say about his powerlevel?
IT'S OVER NINETHOUSAND!!
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Old 01-05-2007, 03:52 AM
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NINE THOUSAND!?

I don't think people would be that upset with an AC nerf. Although a weapon prepping nerf would upset people.

Bah, guess we'll just have to live with the messed up system.
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