Quote:
Originally Posted by ryu_no_bishie
you should maybe TELL us this way? so that people who want to know wont have to creat another thread asking?
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ok, I think you wanted it detailed:
First, upload the gmap file into "levels/",
then, go to server options and write in "gmaps=name" without the .gmap extension, now,
load up all the levels that do contain to the gmap file into "levels/", don't enter it get :] Now in rc chat, write "/updatelevel name.gmap",
the gmap gets updated, now, make a weapon gui script, name for example... "-tileset"
PHP Code:
//#CLIENTSIDE
function onCreated()
{
loadmap("gmap name"); // without .gmap extension
removetiledefs(""); // removes the old tiledefs
addtiledef("picso.png", "start_", 1);
/*
adds a new tiledef with picso as tileset,
too all levels starting with "start_", with the tileset type 1
(0 = pics1 || 1 = picso)
*/
}
and then give -tileset to your player, now you can logon, should work
PS: ^---- Is for online use of terrain maps
Offline is just doing like
HTML Code:
loadmap mapname; // without .gmap extension
And I think that should go in the first level (upper left corner, for example start_aa-01.nw) This is for navigating through levels tho
If this didn't work, I have no clue

(It worked for me..)
PS: I am not a master in writing english, so there might be some grammar wrongs or spell errors
