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Originally Posted by Stefan
Well even on Classic the player count was only above 250 for a few days, on July 4th 2000 there were around 400 players on it. Actually there were already playerworlds/subservers at that time, but the player count was added on top of the Classic player count (Kharlia and my test world).
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I remember that, but I didn't consider that as being seperated because they were sorta morphed together in playercount, as you said.
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Originally Posted by Stefan
I would say that an online community cannot be much bigger, people are forming groups. It's our goal though to bring the people from the different servers together, make it possible for people to easily communicate with players from other servers, globally announce events and such.
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This is evident in the way the client is constructed now (the logon), and the fact that we can add buddies from other PW's on the playerlist, and speak to them wherever they are. I love this option, and agree that it can bring the community back together, just in a different way.
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Originally Posted by xXziroXx
Games are for all ages. Enough said.
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Agreed. I am 41, and I love playing Graal, and other video games.
There is nothing wrong with my social life, or any other aspect of my life to make me play Graal. I simply enjoy it.
