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  #1  
Old 08-26-2006, 07:52 AM
zim5354 zim5354 is offline
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Dead Graal

Graals been dieing for a while so why not.

Make trials limited p2ps on classic servers only.

They can play for up to 2 or 3 hours a day. (On Graal not just one server.) Then they get d/ced and cant get on for 24 hours.

They cannot have a RC on anything.

They cannot download the level editor or anything else besides the client.

They couldent post on the fourms.

Only so many could be logged on a server at a time.

This would get more people to play Graal and retain the trails and eventually when they cannot connect becuse there are to many trails, or they keep getting d/ced when trying to play or something else they would upgrade. Anyway just my 2 coppers.
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  #2  
Old 08-26-2006, 08:21 AM
Draenin Draenin is offline
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This

proposal

will

get

a

no

answer.

Stop

pressing

return

so

much.
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  #3  
Old 08-26-2006, 09:32 AM
Rufus Rufus is offline
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I'd say it is a shadow of what is used to be, but not dying.
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  #4  
Old 08-26-2006, 11:10 AM
googleman googleman is offline
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I think you misunderstand the reason why Graal is dying.

It has nothing to do with trials or p2p, it's the content.. and it's not that good b/c people have got very lazy. Graal makes profit from what people make.
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  #5  
Old 08-26-2006, 12:08 PM
Rufus Rufus is offline
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Quote:
Originally Posted by googleman
I think you misunderstand the reason why Graal is dying.

It has nothing to do with trials or p2p, it's the content.. and it's not that good b/c people have got very lazy. Graal makes profit from what people make.
Were you around before p2p?
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Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
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  #6  
Old 08-26-2006, 07:59 PM
zim5354 zim5354 is offline
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Quote:
Originally Posted by googleman
I think you misunderstand the reason why Graal is dying.

It has nothing to do with trials or p2p, it's the content.. and it's not that good b/c people have got very lazy. Graal makes profit from what people make.
Pretty sure its P2P if you have never played Graal and you saw a few screen shots then saw some of EQ2 or whatever I doubt you would get Graal.

Quote:
Originally Posted by Draenin
This

proposal

will

get

a

no

answer.

Stop

pressing

return

so

much.
Go

screw

off

kthxbai.
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  #7  
Old 08-26-2006, 08:11 PM
SayianOozaru SayianOozaru is offline
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graal is slowly dying...but why does everyone keep making new threads about it? there was a thread like this not to long ago...staff doesnt believe it to be true. they'll see what were talking about...cause it'll hit them all at once :x
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  #8  
Old 08-26-2006, 08:30 PM
Admins Admins is offline
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Do you have any proof for "Graal is dieing"? For me it is just starting to become interesting Will move this to the future improvements section.
About pricing: we know that the trial mode is not the best thing right now. We think of letting trials playing with saving enabled, but limit them in the game, like not allowing switching the look, gaining high levels or high level items. As option they then can buy items or new looks without buying a full upgrade. That is not a simple thing to do and might only work on a few servers (Kingdoms) so it can still take some time before it becomes real.
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  #9  
Old 08-26-2006, 08:31 PM
Zero Hour Zero Hour is offline
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"Thug life", eh?

Just between you and I, your general demeanour, assumed personality, and intellect doesn't shock me.
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  #10  
Old 08-26-2006, 11:45 PM
Darlene159 Darlene159 is offline
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Quote:
Originally Posted by Stefan
Do you have any proof for "Graal is dieing"? For me it is just starting to become interesting
I have wondered the same thing.

The way I look at it is that when there was one server, the Graal userbase looked huge as everyone played one server, and even when there were only 2 or 3, it still didn't look bad.
Now we have a bunch of servers, and the community is now spread out all over the place, which makes the server counts look low, and may appear like "Graal is dieing"
In my opinion, Graal is improving.
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  #11  
Old 08-27-2006, 01:56 AM
Admins Admins is offline
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Well even on Classic the player count was only above 250 for a few days, on July 4th 2000 there were around 400 players on it. Actually there were already playerworlds/subservers at that time, but the player count was added on top of the Classic player count (Kharlia and my test world).
I would say that an online community cannot be much bigger, people are forming groups. It's our goal though to bring the people from the different servers together, make it possible for people to easily communicate with players from other servers, globally announce events and such.
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  #12  
Old 08-27-2006, 04:34 AM
zim5354 zim5354 is offline
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Quote:
Originally Posted by Zero Hour
"Thug life", eh?

Just between you and I, your general demeanour, assumed personality, and intellect doesn't shock me.
Zero how would you know how I conduct myself based on one post over the internet? As for my assumed personality your trying to take a jab at me? Your twenty years old and still playing videogames filled with teenagers, that leads me to think you lack any social interaction with people your own age and want to feel importent on a game with users often much younger then you. About my intellect lets not go there if you would look at my avatar you would notice its Tupac, he often shouted that its more of a joke then anything. So please stop trying to hijack this thread now.
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  #13  
Old 08-27-2006, 05:08 AM
killerogue killerogue is offline
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Do not intellect battle with the might Zero Hour!!! >:O
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  #14  
Old 08-27-2006, 05:15 AM
xXziroXx xXziroXx is offline
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Games are for all ages. Enough said.
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  #15  
Old 08-27-2006, 02:18 PM
Darlene159 Darlene159 is offline
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Quote:
Originally Posted by Stefan
Well even on Classic the player count was only above 250 for a few days, on July 4th 2000 there were around 400 players on it. Actually there were already playerworlds/subservers at that time, but the player count was added on top of the Classic player count (Kharlia and my test world).
I remember that, but I didn't consider that as being seperated because they were sorta morphed together in playercount, as you said.
Quote:
Originally Posted by Stefan
I would say that an online community cannot be much bigger, people are forming groups. It's our goal though to bring the people from the different servers together, make it possible for people to easily communicate with players from other servers, globally announce events and such.
This is evident in the way the client is constructed now (the logon), and the fact that we can add buddies from other PW's on the playerlist, and speak to them wherever they are. I love this option, and agree that it can bring the community back together, just in a different way.

Quote:
Originally Posted by xXziroXx
Games are for all ages. Enough said.
Agreed. I am 41, and I love playing Graal, and other video games.
There is nothing wrong with my social life, or any other aspect of my life to make me play Graal. I simply enjoy it.
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