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  #1  
Old 06-30-2006, 06:21 AM
cutelilmurderer cutelilmurderer is offline
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Disease land!

There is a terrible disease that is preventing me from playing the game and I can't figure out a way to cure/fix it. I can't get enough grace to cure it without dying repeatedly. Anyone know why this is happening?
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  #2  
Old 06-30-2006, 06:50 AM
Luigi203 Luigi203 is offline
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From what I hear, Fr0chin casted rabies on a monster. You can guess what happened next.

107 Wisdom + Ogma disease = Epidemic.

<3 Bile for being so leet.

This is more like it. Disease was a big part of medieval times.
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Last edited by Luigi203; 06-30-2006 at 07:09 AM..
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  #3  
Old 06-30-2006, 08:14 AM
Raeiphon Raeiphon is offline
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Disease isnt funny when you cant walk across the screen once without dying.

This is just pathetic. Honest to god.
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  #4  
Old 06-30-2006, 08:24 AM
Luigi203 Luigi203 is offline
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I'm finding this pretty damned hilarious.
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Old 06-30-2006, 08:29 AM
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Time to make some experience for healers?

Actually the diseases have been fixed with the last update of the npcserver, they were bugged before (not going from player to player, only from ground to player)
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  #6  
Old 06-30-2006, 08:45 AM
lordbosh lordbosh is offline
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Yeah, diseases are actually supposed to be horrible. Wait until someone tries black death :P
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Old 06-30-2006, 08:47 AM
Luigi203 Luigi203 is offline
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Well, I had fun. And I got some stuff.

+50 saphs
+80 rubies
+90 diamonds
+2000 plat
+1 green cube
+1 Mistletoe ammy
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  #8  
Old 06-30-2006, 08:55 AM
lordbosh lordbosh is offline
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Diamonds go directly to the prep Bosh's Darkflame fund kthx
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  #9  
Old 06-30-2006, 09:40 AM
alarid0 alarid0 is offline
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wait untill somebody tries WHITE death!
:O
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Old 06-30-2006, 10:20 AM
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Ok fixed the diseases which never went away, which makes it hard to remove the illness since once someone with the illnesses logs into the server again everyone will be infected again. So it has been changed so that you can also get immunity against illnesses like rabies. We should change the illnesses sometime may be, like doing illnesses which don't infect other people and really need to be healed.
I don't know what to do about the lost items. We could do a rollback to yesterday, or restore manually, but that is hard when other people got the valuable items. Valuable items should normally not be dropped anyway, their platinum value needs to be raised.
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  #11  
Old 06-30-2006, 12:02 PM
Sam Sam is offline
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Quote:
Originally Posted by Stefan
Ok fixed the diseases which never went away, which makes it hard to remove the illness since once someone with the illnesses logs into the server again everyone will be infected again. So it has been changed so that you can also get immunity against illnesses like rabies. We should change the illnesses sometime may be, like doing illnesses which don't infect other people and really need to be healed.
I don't know what to do about the lost items. We could do a rollback to yesterday, or restore manually, but that is hard when other people got the valuable items. Valuable items should normally not be dropped anyway, their platinum value needs to be raised.
If a rollback than asap . It starts around 9:30 pm central time.

Last edited by Sam; 06-30-2006 at 12:22 PM..
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  #12  
Old 06-30-2006, 02:08 PM
Luigi203 Luigi203 is offline
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Quote:
Originally Posted by Stefan
their platinum value needs to be raised.
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  #13  
Old 06-30-2006, 02:17 PM
Draenin Draenin is offline
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Yes, it would be best if the value was raised. Nobody actually sells the rarer items for platinum anyway. Just bumping the prices up by 1000 or so will keep them from dropping off players.
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  #14  
Old 06-30-2006, 03:06 PM
Admins Admins is offline
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Which items exactly?
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  #15  
Old 06-30-2006, 04:09 PM
Sam Sam is offline
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Quote:
Originally Posted by Stefan
Which items exactly?
If it's possible all items which are wearable. Dropable can be all gems, plats, monsterparts and so on. I don't know what the other players think, but I would also make gold keys and potions dropable, so PKing is still interesting, but dont hurts a killed person too much.

Last edited by Sam; 06-30-2006 at 04:31 PM.. Reason: typo
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