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  #1  
Old 01-02-2006, 10:06 PM
juice188 juice188 is offline
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Improvements suggested for Sparring planet.

As much as I love this new sparring planet, it needs to be fixed up a bit.

First of all, people are let into the spar room at random, meaning I sparred once in ten minutes while all the noobs around me sparred 5 times in ten minutes. Please make this more organized, as in first person to the door is next one in.

Secondly, the jetpack needs to be activated on the outside rim of the world, mainly because some of the times people get stuck out there after they die and have to wait and use unstick me, which is quite unconvinient.

Thirdly, we need more sparring arenas, when there are 8 people outside waiting and you just want to spar one friend, you have to kill alot of people to get to your friend x.x

Lastly, people shouldn't be allowed to fire their guns untill someone says start, people just run in there randomly and start firing, taking advantage of the person who just won and not giving them an opportunity to be preparred.

Please take this suggestions into consideration.
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  #2  
Old 01-03-2006, 12:05 AM
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Touya (icemaster) told me this now I see what he meens. Wile sparing you can talk through people. Try it some time. Since your still on a dropship it works.
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  #3  
Old 01-03-2006, 12:10 AM
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Quote:
Originally Posted by juice188
Secondly, the jetpack needs to be activated on the outside rim of the world, mainly because some of the times people get stuck out there after they die and have to wait and use unstick me, which is quite unconvinient.
But wouldnt that mean that people could use jetpacks and go into the arena? Think before you type...
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  #4  
Old 01-03-2006, 02:09 AM
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Hmmm some 5 seconds delay before the battle starts could be interesting
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  #5  
Old 01-03-2006, 02:36 AM
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Quote:
Originally Posted by juice188
First of all, people are let into the spar room at random, meaning I sparred once in ten minutes while all the noobs around me sparred 5 times in ten minutes. Please make this more organized, as in first person to the door is next one in.
A queue system was added today. I think this has solved the orginization problems.

Quote:
Originally Posted by juice188
Secondly, the jetpack needs to be activated on the outside rim of the world, mainly because some of the times people get stuck out there after they die and have to wait and use unstick me, which is quite unconvinient.
I disagree. People would be able to use this to go in to the arenas and annoy people. The people who encounter the glitch can simply use unstick me.

Quote:
Originally Posted by juice188
Thirdly, we need more sparring arenas, when there are 8 people outside waiting and you just want to spar one friend, you have to kill alot of people to get to your friend x.x
Yes, this is definately a disadvantage to the current system. Maybe once one of you when a spar you can request someone to be moved up in the queue? Though, that has potential to be abused.

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Originally Posted by juice188
Lastly, people shouldn't be allowed to fire their guns untill someone says start, people just run in there randomly and start firing, taking advantage of the person who just won and not giving them an opportunity to be preparred.
I like the idea that Stefan said...having a 5 second delay. It would prevent laming when you come in and also allow people to get on the starting points.
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Old 01-03-2006, 03:27 AM
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Since my jetpack idea wasnt so good might I suggest we get rid of the star scenery for this level? Although this would probably make the level scenery a little bit worse, it would be less of an annoyance and add more space to this tiny planet.
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Last edited by Darlene159; 01-03-2006 at 05:05 AM.. Reason: There is no reason to start a fight
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  #7  
Old 01-03-2006, 02:08 PM
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Also when sparring someone. If the fight swerves over to the bottom of the fighting arena, sometimes you walk into the door and end up outside. Then some other guy comes in and you must wait to resume your spar.
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Old 01-03-2006, 07:05 PM
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and like i told jese (up top)

its like your ghosts when you fight...you can just walk through each other, simple probably easily solved
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  #9  
Old 01-04-2006, 02:22 AM
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Maybe the blue circles should be of use. Both players stand on them and they both have to say start to get spar started?
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  #10  
Old 01-04-2006, 02:27 AM
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or when the guy that is about to spar get s warped in, both players are warped onto the blue things, and a 5,4,3,2,1, START countdown starts up...
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  #11  
Old 01-04-2006, 02:38 AM
MrsMastermind MrsMastermind is offline
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That would work.
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  #12  
Old 01-04-2006, 07:13 PM
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Why change it? Seems fine to me.
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  #13  
Old 01-04-2006, 07:53 PM
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Quote:
Originally Posted by Huwajux
Why change it? Seems fine to me.
i barely do spar anyway lol, but this is quite common sense...

you go in...and get attacked automatically...theres no rest period...no time to switch weapons if you get bored of a weapon...i dont seem the harm in addin the countdown
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Old 01-05-2006, 04:58 PM
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Quote:
Originally Posted by Huwajux
Why change it? Seems fine to me.
Because, people just shoot at the door so when you walk in, you get shot..
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  #15  
Old 01-05-2006, 06:21 PM
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Quote:
Originally Posted by MrsMastermind
Because, people just shoot at the door so when you walk in, you get shot..
Not when I play. When I go on I easily move out of the way of the shots.
If I can do it anyone can. ;o
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  #16  
Old 01-05-2006, 06:18 PM
ShadowFist ShadowFist is offline
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pipes should be disabled, just saying.
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  #17  
Old 01-05-2006, 08:06 PM
MrsMastermind MrsMastermind is offline
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Certain people can't. Some "noobs" use the goonadier and slime the whole area. Others use the chaingun.
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Old 01-05-2006, 09:00 PM
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i spoke to stefan, he said he might replace goonadier with sapper
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  #19  
Old 01-05-2006, 11:41 PM
MrsMastermind MrsMastermind is offline
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Hip Hip!!!
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  #20  
Old 01-05-2006, 11:58 PM
MisterMastermind MisterMastermind is offline
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Also, have the spar rating be able to be hidden, I walk in a spar, kill one person, the rest look at my spar rating and how I killed the other person so fast then run to the other spar room...
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  #21  
Old 01-06-2006, 12:02 AM
MrsMastermind MrsMastermind is offline
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What's funny, is that everyone is obsessed with the spar rating now.
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  #22  
Old 01-06-2006, 12:20 AM
MisterMastermind MisterMastermind is offline
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Well it happened about 9 times, I killed everyone in that spar room then they ran to th south one, I got in that on and kiled 1 person. They all fled to the north one. I then had to wait until i could get out to go to that one and this continued for about 20-30 minutes...
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  #23  
Old 01-08-2006, 05:51 PM
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U should disable the weapons outside the areana cause its the most annoying thing wen people start shooting flames in the way so u cant see jack all. And the laming at the door is getting really repetative u should have like a count down before duel starts :O Other than that i think all guns should be allowed..bring the pain xD
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  #24  
Old 01-08-2006, 06:06 PM
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I didn't enter a spar arena on purpose, I was just standing next to it... maybe make it so you have to grab it with A.
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  #25  
Old 01-08-2006, 09:05 PM
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the sparrin needs seiose modifications, ALL grenades need disabling, i think spar rating should be changed to a kind of wins/losses format, 3 secons invincibility period for both players at start of spar with a countdown, chemical trooper class should be replaced with sapper class, to join the queue you must grab the door instead of stand with it, another arena should be added for team sparrin and last but not least, disable gunshots out side of arenas. I think thats all of em.
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  #26  
Old 01-08-2006, 10:07 PM
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Quote:
Originally Posted by ShadowFist
the sparrin needs seiose modifications, ALL grenades need disabling, i think spar rating should be changed to a kind of wins/losses format, 3 secons invincibility period for both players at start of spar with a countdown, chemical trooper class should be replaced with sapper class, to join the queue you must grab the door instead of stand with it, another arena should be added for team sparrin and last but not least, disable gunshots out side of arenas. I think thats all of em.
sounds good to me though i only disagree with the bombs, cause bomb fighting is, also, a form of sparring...so....if you want them gone cause of laming, then bye to red rifle, blue rifle, g18, chaingun, crossbow, goonader, etc. cause they are also considered lame...itd be way too boring to remove so many weapons...

i say, everythin you said is good besides the bomb disabling
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Old 01-08-2006, 11:03 PM
MisterMastermind MisterMastermind is offline
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Quote:
Originally Posted by ShadowFist
i think spar rating should be changed to a kind of wins/losses format
Well, then killing a "noob" is considered just as good as killing a very skilled person, the spar rating does not show skill 100% acurrrately but it does a damn good job . (2606 wooooot)
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  #28  
Old 01-08-2006, 10:22 PM
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Funny, when I was reading ShadowFist's post I was thinking the exact same thing that Touya said.
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Old 01-08-2006, 11:32 PM
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dudes, pipes are to explosive for suck a small area, with the 3 sec delay, rr and stuff wouldnt be to bad, and i mention removing chem trooper >_>
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  #30  
Old 01-08-2006, 11:38 PM
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Quote:
Originally Posted by ShadowFist
dudes, pipes are to explosive for suck a small area, with the 3 sec delay, rr and stuff wouldnt be to bad, and i mention removing chem trooper >_>
eh even still, then its just more of a challenge, the space isnt THAT small, you can be in distance away from the explosion...and shouldnt the 3 second delay also work for bombs? if not, admins just need to fix that, then its all good...

sorry, but a spar is a spar no matter what you use, i strongly agree with not removin bombs
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Old 01-09-2006, 07:43 PM
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Quote:
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i strongly agree with not removin bombs
lol taht is st00pid cuz liek rr n taht r just noormel wepons, pipes n stuf r overpoewred 4 spars...
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  #32  
Old 01-09-2006, 12:11 AM
MisterMastermind MisterMastermind is offline
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Pipes and bombs are easiest to kill close range, they have to have a perfect hit close range to do 1-hit kill, but pipes have a 0.25-0.5 second delay, and in the time slot they're completely vulnerable... Just go close and hope to hell you don't have to reload...
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Old 01-09-2006, 10:40 PM
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Bombs should stay, as Touya is trying to say, they are a weapon, I know all of you Zone players hate explosions, for what reason I do not know, but consider all the downsides of using bombs plxx

1)They cannot hit at long range and they have horrible accuracy in medium range.
2)They have a somewhat large freeze time.

This last one is the downside I consider most important...

3)You have a limited number of them, of wich afterwards you must -BUY- (Money needed), now unless the guy that is pipe "laming" in the spar plannet, was winning quite a few Death matches, he could not have aforded so many pipes, on wich example, he/she did go through trouble to obtain said Explosive device.
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  #34  
Old 01-12-2006, 05:30 AM
MisterMastermind MisterMastermind is offline
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Quote:
Originally Posted by Zulu15
Bombs should stay, as Touya is trying to say, they are a weapon, I know all of you Zone players hate explosions, for what reason I do not know, but consider all the downsides of using bombs plxx

1)They cannot hit at long range and they have horrible accuracy in medium range.
2)They have a somewhat large freeze time.

This last one is the downside I consider most important...

3)You have a limited number of them, of wich afterwards you must -BUY- (Money needed), now unless the guy that is pipe "laming" in the spar plannet, was winning quite a few Death matches, he could not have aforded so many pipes, on wich example, he/she did go through trouble to obtain said Explosive device.
Back to the last civilized post before monkeys invaded this topic... Bombs are a weapon, over-powered in my opinion but they are without a doubt a weapon that takes skill to spar with...
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  #35  
Old 01-09-2006, 11:32 PM
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Bombs are freaking crazy for destroying those noob ass lamers in side your daily dunker but in spar they just annoying. I dont think they should go cause i like a challange im just saying there annoying xD and somone plz fix the door thing i keep accsidently exiting the spar areana just before i win its agrevating
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  #36  
Old 01-12-2006, 09:42 PM
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I respect Dark's opinion, but I tell you, it takes a great amount of skill to throw it in someone's general direction if they are moving in circles around you with the speed of a commando. It also helps if you don't lag, either.
But he's right about everything else; the freeze time and the recovery time, I mean. It is simply easy to at least not take damage from someone by making them back off. And pipebombs probably have one of the most random damage bases in the history of mankind; If the initial blast misses, you can still take 70+ damage easy from getting bounced off of the explosions >.<
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Old 01-13-2006, 01:08 AM
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lol at the many deleted posts.
warp to blue then 5 seconds is best. pipes might be "overpowered" but thats not the purpose of this topic. the problem is that pipes, and many other weapons can autospawnkill (or at least get in QUITE a few hits, ie chaingun/bluerifle/redrifle/smg) in the spar arenas. now, personally i think you're a ******* if you enter when someone is spawnkilling.. but it is annoying to see their ratings go up because someone is stupid enough to think they can handle getting shot when walking through the door.

on another improvement:
i think it'd be great to have different arenas sorted by ranking.. because now someone with 2500 can fight over and over against 1400 people.. and because of the huge skill difference they can win everytime. and get rating everytime. while they get small amounts of rating, it is still, in my opinion, too possible to "outclass" the others at the arena. i say several different rooms organized by rating, and 1 unrated room (any can play.).

in other words, each room will have a spar rating range of a few hundred.. so people are fighting against similiarly ranked opponets. if you've noticed, the top ratings went from around 2000.. to what, 2600? 2700 now? i really doubt those people are that "good".. but it is very possible to acquire that rating when everyone you fight against is 300 points or more below you.
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  #38  
Old 01-13-2006, 01:41 AM
MisterMastermind MisterMastermind is offline
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Originally Posted by checkmyparanoia
lol at the many deleted posts.
warp to blue then 5 seconds is best. pipes might be "overpowered" but thats not the purpose of this topic. the problem is that pipes, and many other weapons can autospawnkill (or at least get in QUITE a few hits, ie chaingun/bluerifle/redrifle/smg) in the spar arenas. now, personally i think you're a ******* if you enter when someone is spawnkilling.. but it is annoying to see their ratings go up because someone is stupid enough to think they can handle getting shot when walking through the door.

on another improvement:
i think it'd be great to have different arenas sorted by ranking.. because now someone with 2500 can fight over and over against 1400 people.. and because of the huge skill difference they can win everytime. and get rating everytime. while they get small amounts of rating, it is still, in my opinion, too possible to "outclass" the others at the arena. i say several different rooms organized by rating, and 1 unrated room (any can play.).

in other words, each room will have a spar rating range of a few hundred.. so people are fighting against similiarly ranked opponets. if you've noticed, the top ratings went from around 2000.. to what, 2600? 2700 now? i really doubt those people are that "good".. but it is very possible to acquire that rating when everyone you fight against is 300 points or more below you.
The only people that would be anywhere near my league spar ratign wise is Jo... It is true that it is easy to beat them but after awhile they kil lyou once, you gain about 20-30 pont in incriments of 0.1 you lose about 30 when dying to them, because you don't realize after you kill them their spar continually goes down, therefore you lsoe mroe when they kill you... If jo wasn't on when I was there would be NOBODY in my arena to kill! and that gets very boring....
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  #39  
Old 01-13-2006, 04:47 AM
icemaster icemaster is offline
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Quote:
Originally Posted by MisterMastermind
The only people that would be anywhere near my league spar ratign wise is Jo...
eh spar number maybe, but spar level...im gunna have to disagree...

and to paranoa (welcome btw, i see your new in the forums)

good idea about the ranking number to spar only those same level ranking range

i like that a damn lot

and about the deleted posts...eh...ive probably only bashed once in these last like 2 weeks...yet my posts get deleted a lot

i dont understand it...so ya dont be surprised if your post gets deleted for no reason :S

if you asked someone why they said something, itd probably get deleted...no joke....these admins are very strange in these forums :S (THAT IS NOT A FLAME ADMINS, you are just...very different...than my other forums, much more strict.....)
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  #40  
Old 01-13-2006, 01:31 PM
Huwajux Huwajux is offline
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Quote:
Originally Posted by icemaster
ive probably only bashed once
o_o
Joking! ^_^ Oh and it's not flame joke, bash means something disturbing in slang term.
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