
03-16-2005, 12:25 AM
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Registered User
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Join Date: Dec 2004
Location: Quebec, Canada
Posts: 465
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G3/GS2 Bugs.
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Gah! I just did erase, and it just cleared my page.
Anyhow! I was finished, so I'll retype. I've found several bugs (and some solutions) to G3 (Graal version 3) and GS2 (New Graal Script).
GS2:
setshape(int,int,int): Doesn't work. Use setshape int,int,int;
shoot: Doesn't work at all. (I really need this!)
player.dir: setplayerdir(int); Should allow player.dir to be read-write.
G3:
old-npcs: client passes through NPCs without setshape. This causes a lot of annoyance because old scripters didn't put it because G2 had images block anyways. Default should have setshape 1,imgwidth,imgheight, unless specified otherwise.
pk-system: G3 can hit G3 and G2, but G2 can't hit G3. Possible Error: G3 triggeractions are CaseSensitive. Thus, G3 clients don't recieve the hit trigger.
Crash-on-login: G3 crashes when it logs into a server. To fix this, disable automapping.
Crash-on-changeserver: G3 crashes when swapping server. Reboot G3 each time.
Decimals: Scripts such as x += 0.5; don't work anymore. A double text with the second this.x + 1,this.y + 1, do not change the position, resulting in total overlapping. |
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