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Originally Posted by calani
Also, adding logging to dropping/picking up items on the ground (maybe only if their value is greater than a certain ammount to reduce log size), and also put a flag on the item to denote who its original owner is so the logs would show both accounts.
Again, if something doesn't change, there may not be a GK left for Graalonline to make money on. It is in their best interest to change the way things are being done, as things are obviously not working as it is.
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The only thing that I see this would benefit from is that all rare/event items should be given an item ID and they should be tracked, so that staff know how many are in circulation at any given time, no one here would be complaining about scamming if they didn't lose things that cost them 20+ hours of diamond hunting etc to purchase, once again, the simple solution is to reduce the rarity of sought after items.
Doing this would kill 15 birds with one stone, if you understand the analogy.
Think about it, a few things it would change:
Items would not cost insane amounts of time and effort as they would be more frequently obtainable, thereby making the loss of such items far less devestating.
It would also bring the social interaction back to reality, as there will be more nice items to go around, so it would disrupt the current standstill hierarchies of the kingdoms, the players right now who current have the most power are only so powerful because they have all the finest items money can buy, and even continue to buy more only to hoard them and make them unobtainable to others, thereby reducing thier competition. It's a monopoly of rare and valuable event items, it causes a seperation of players into "strugglers" and "power players".
I've tested this theory. As a beginner to the world, it's incredibly difficult to get anywhere. However, take that same beginner, give them a single event item, even a lower value one, such as a frost shield, and through proper trading, they will be able to advance into the class of "power players" while the other beginner is still struggling to sell bomy hearts to the vendors.
Power on the server is shown in the amount and rarity of the items a player possesses, we need to change this, it is not good.