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Originally Posted by Splke
Hehe, haven't we all noticed!! *cough* corruption *cough*
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Uh, I mean ic stuff, but hey, maybe we like rum because we are corrupt, lol.
About these ideas, it could be interesting, if pirates could make rum on CP, and sell it under the table to NPCs in the bars of Dustari, and other taverns in other islands too why not. The NPC could tell the pirate that they want to buy it, but they need to stash it, and they send the player off to a cousin or nephew or one of a few random NPCs who can hide it.
Perhaps, barrels could be more like pots, picked up and carried over your head, or set down. Then pirates would have to drop a bunch in the cargo hold, and carry them into the taverns or to the NPCs.
If a Dustarian catches someone carrying a barrel, they can use a 'warrent' item to conficate and destroy it, and they'd get a bonus, and the pirate would have to pay the tavern NPC back for the fine he incurred due to the pirate's 'sloppy' sneaking before accepting new deliveries.
Once a barrel was delivered to the hiding place, Dustarians could use a warrent to search a location, but they'd use up the warrent and after say, 4 hrs after delivery, its too late to find it. If the shippment is not discovered, the pirate gets an extra bonus for his good work. Maybe a 'town drunk' npc may pop up randomly in a town near the hiding place towards the end, giving clues to where the shipment is hidden.
Of course, non-pirates could make rum on CP and try to get it into bars, but having a mechanics system like that would help people put the members of different kingdoms onto collision paths, with conflicting interests, all of which would inspire RP encounters that could be a lot of fun.