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Originally Posted by protagonist
Hmm. Forced light effects?
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Totally, but then we're talking about DirectX... a lovely Microsoft product. Do you
really want to force that on people?

If we did some more opengl light effects(I'm pretty sure opengl has nicer transparency support) then perhaps it wouldn't be a bad idea. You could conceivably alter the character but using showimg's and showgani and showgani, but wouldn't be my favorite method. Although if you remember, the old bodies that some servers such as UN use, they have a "tailor" tool, and the old bodies you can do "sleeve red" or something. The bodies are then not read as-is, it reads the outline of the areas, and then sets the colors accordingly. I see no reason why we couldn't just try to get Stefan to perhaps do something similar to addtiledefs where we could define different sections and then have some command like "setbody part part_id,r,g,b,a;" or ignore alpha if needed. And then in the bodydef perhaps have it seperate the body parts by color or something. I don't know, I hate graphics :P